1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (!instance_exists(obj_battle_enemy_attack_slither_warning)) |
7 |
scene++; |
8 |
break; |
9 |
case 1: |
10 |
image_yscale = lerp(image_yscale, 1.51, 0.2); |
11 |
image_xscale = 1 - ((image_yscale / 1.5) * 0.3); |
12 |
if (image_yscale >= 1.5) |
13 |
{ |
14 |
image_xscale = 0.7; |
15 |
image_yscale = 1.5; |
16 |
scene++; |
17 |
} |
18 |
break; |
19 |
case 2: |
20 |
image_yscale = lerp(image_yscale, 0.99, 0.25); |
21 |
image_xscale = 1 - (((image_yscale - 1) / 0.5) * 0.3); |
22 |
if (image_yscale <= 1) |
23 |
{ |
24 |
image_xscale = 1; |
25 |
image_yscale = 1; |
26 |
scene++; |
27 |
} |
28 |
break; |
29 |
case 3: |
30 |
cutscene_wait(4); |
31 |
if (spawn_delay > 0) |
32 |
{ |
33 |
spawn_delay--; |
34 |
} |
35 |
else |
36 |
{ |
37 |
var clay_piece = instance_create_depth(x, y, -100, obj_battle_enemy_attack_slither_snake_clay_piece); |
38 |
clay_piece.direction = spawn_direction; |
39 |
clay_piece.speed = 10; |
40 |
spawn_direction += spawn_direction_inc; |
41 |
if (spawn_direction >= spawn_direction_max || spawn_direction <= spawn_direction_min) |
42 |
{ |
43 |
spawn_direction_inc *= -1; |
44 |
spawn_direction += (spawn_direction_inc * 0.5); |
45 |
} |
46 |
spawn_delay = spawn_delay_max; |
47 |
} |
48 |
break; |
49 |
case 4: |
50 |
sprite_index = spr_battle_enemy_attack_sir_slither_clay_finished; |
51 |
image_index = 0; |
52 |
cutscene_advance(); |
53 |
break; |
54 |
case 5: |
55 |
if (image_index >= (image_number - 1)) |
56 |
{ |
57 |
image_speed = 0; |
58 |
cutscene_wait(0.5); |
59 |
} |
60 |
break; |
61 |
case 6: |
62 |
instance_destroy(obj_battle_enemy_attack_slither_pottery_generator); |
63 |
break; |
64 |
} |