1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
switch (attack_tick) |
5 |
{ |
6 |
case 30: |
7 |
case 60: |
8 |
case 90: |
9 |
var snake_spawn_x; |
10 |
do |
11 |
snake_spawn_x = choose(battle_box.bbox_left + 20, battle_box.x, battle_box.bbox_right - 20); |
12 |
until (snake_spawn_x != snake_spawn_last); |
13 |
var snake = instance_create_depth(snake_spawn_x, choose(battle_box.bbox_top - 40, battle_box.bbox_bottom + 40), -50, obj_battle_enemy_attack_slither_snake_snake); |
14 |
if (snake.y < battle_box.y) |
15 |
snake.direction = 270; |
16 |
else |
17 |
snake.direction = 90; |
18 |
snake.image_angle = snake.direction; |
19 |
snake_spawn_last = snake_spawn_x; |
20 |
break; |
21 |
case 130: |
22 |
case 160: |
23 |
case 190: |
24 |
var snake_spawn_y; |
25 |
do |
26 |
snake_spawn_y = choose(battle_box.bbox_top + 20, battle_box.y, battle_box.bbox_bottom - 20); |
27 |
until (snake_spawn_y != snake_spawn_last); |
28 |
var snake = instance_create_depth(choose(battle_box.bbox_left - 40, battle_box.bbox_right + 40), snake_spawn_y, -50, obj_battle_enemy_attack_slither_snake_snake); |
29 |
if (snake.x < battle_box.x) |
30 |
{ |
31 |
snake.direction = 0; |
32 |
} |
33 |
else |
34 |
{ |
35 |
snake.image_yscale = -1; |
36 |
snake.direction = 180; |
37 |
} |
38 |
snake.image_angle = snake.direction; |
39 |
snake_spawn_last = snake_spawn_y; |
40 |
break; |
41 |
case 240: |
42 |
instance_destroy(); |
43 |
break; |
44 |
} |
45 |
attack_tick += 1; |