| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var box = 3154; |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
if (egg.image_alpha < 0.99) |
| 8 |
egg.image_alpha = lerp(egg.image_alpha, 1, 0.3); |
| 9 |
else |
| 10 |
cutscene_advance(); |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
cutscene_wait(1); |
| 14 |
break; |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
for (var i = 0; i < array_length(attack_interval_current); i++) |
| 18 |
{ |
| 19 |
attack_interval_current[i] -= 1; |
| 20 |
if (attack_interval_current[i] <= 0) |
| 21 |
{ |
| 22 |
xx[i] = irandom_range(box.bbox_left + 20, box.bbox_right - 20); |
| 23 |
if (i > 0) |
| 24 |
{ |
| 25 |
xx[i] = xx[i - 1] + 50; |
| 26 |
if (xx[i] > (box.bbox_right - 20)) |
| 27 |
xx[i] = xx[i - 1] - 50; |
| 28 |
} |
| 29 |
var yy = box.bbox_bottom + 40; |
| 30 |
instance_create_depth(xx[i], yy, box.depth - 1, obj_battle_enemy_attack_sousborg_egg_boil_smoke); |
| 31 |
attack_interval_current[i] = attack_interval; |
| 32 |
} |
| 33 |
} |
| 34 |
cutscene_wait(4.5); |
| 35 |
break; |
| 36 |
case 3: |
| 37 |
egg = instance_create_depth(320, box.bbox_bottom - 4, egg.depth - 10, obj_battle_enemy_attack_sousborg_egg_fire); |
| 38 |
instance_destroy(obj_battle_enemy_attack_sousborg_egg_boil); |
| 39 |
with (egg) |
| 40 |
{ |
| 41 |
image_xscale = 2; |
| 42 |
image_yscale = 2; |
| 43 |
image_speed = 1; |
| 44 |
image_alpha = 1; |
| 45 |
} |
| 46 |
audio_play_sound(snd_sousborg_egg_fire, 1, 0); |
| 47 |
audio_stop_sound(snd_sousborg_egg_sizzle); |
| 48 |
audio_play_sound(snd_sousborg_egg_fire_loop, 1, 1); |
| 49 |
cutscene_advance(); |
| 50 |
break; |
| 51 |
case 4: |
| 52 |
cutscene_wait(0.2); |
| 53 |
break; |
| 54 |
break; |
| 55 |
case 5: |
| 56 |
for (var i = 0; i < array_length(attack_interval_fire); i++) |
| 57 |
{ |
| 58 |
attack_interval_fire[i] -= 1; |
| 59 |
if (attack_interval_fire[i] <= 0) |
| 60 |
{ |
| 61 |
xx[i] = irandom_range(box.bbox_left + 20, box.bbox_right - 20); |
| 62 |
if (i > 0) |
| 63 |
{ |
| 64 |
xx[i] = xx[i - 1] + 50; |
| 65 |
if (xx[i] > (box.bbox_right - 20)) |
| 66 |
xx[i] = xx[i - 1] - 50; |
| 67 |
} |
| 68 |
var yy = box.bbox_bottom + 40; |
| 69 |
instance_create_depth(xx[i], yy, box.depth - 1, obj_battle_enemy_attack_sousborg_egg_boil_fireball); |
| 70 |
attack_interval_fire[i] = attack_interval; |
| 71 |
} |
| 72 |
} |
| 73 |
cutscene_wait(4.5); |
| 74 |
break; |
| 75 |
case 6: |
| 76 |
instance_destroy(); |
| 77 |
audio_stop_sound(snd_sousborg_egg_fire_loop); |
| 78 |
break; |
| 79 |
} |