1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var box = 3154; |
4 |
switch (scene) |
5 |
{ |
6 |
case 0: |
7 |
if (egg.image_alpha < 0.99) |
8 |
egg.image_alpha = lerp(egg.image_alpha, 1, 0.3); |
9 |
else |
10 |
cutscene_advance(); |
11 |
break; |
12 |
case 1: |
13 |
cutscene_wait(1); |
14 |
break; |
15 |
break; |
16 |
case 2: |
17 |
for (var i = 0; i < array_length(attack_interval_current); i++) |
18 |
{ |
19 |
attack_interval_current[i] -= 1; |
20 |
if (attack_interval_current[i] <= 0) |
21 |
{ |
22 |
xx[i] = irandom_range(box.bbox_left + 20, box.bbox_right - 20); |
23 |
if (i > 0) |
24 |
{ |
25 |
xx[i] = xx[i - 1] + 50; |
26 |
if (xx[i] > (box.bbox_right - 20)) |
27 |
xx[i] = xx[i - 1] - 50; |
28 |
} |
29 |
var yy = box.bbox_bottom + 40; |
30 |
instance_create_depth(xx[i], yy, box.depth - 1, obj_battle_enemy_attack_sousborg_egg_boil_smoke); |
31 |
attack_interval_current[i] = attack_interval; |
32 |
} |
33 |
} |
34 |
cutscene_wait(4.5); |
35 |
break; |
36 |
case 3: |
37 |
egg = instance_create_depth(320, box.bbox_bottom - 4, egg.depth - 10, obj_battle_enemy_attack_sousborg_egg_fire); |
38 |
instance_destroy(obj_battle_enemy_attack_sousborg_egg_boil); |
39 |
with (egg) |
40 |
{ |
41 |
image_xscale = 2; |
42 |
image_yscale = 2; |
43 |
image_speed = 1; |
44 |
image_alpha = 1; |
45 |
} |
46 |
audio_play_sound(snd_sousborg_egg_fire, 1, 0); |
47 |
audio_stop_sound(snd_sousborg_egg_sizzle); |
48 |
audio_play_sound(snd_sousborg_egg_fire_loop, 1, 1); |
49 |
cutscene_advance(); |
50 |
break; |
51 |
case 4: |
52 |
cutscene_wait(0.2); |
53 |
break; |
54 |
break; |
55 |
case 5: |
56 |
for (var i = 0; i < array_length(attack_interval_fire); i++) |
57 |
{ |
58 |
attack_interval_fire[i] -= 1; |
59 |
if (attack_interval_fire[i] <= 0) |
60 |
{ |
61 |
xx[i] = irandom_range(box.bbox_left + 20, box.bbox_right - 20); |
62 |
if (i > 0) |
63 |
{ |
64 |
xx[i] = xx[i - 1] + 50; |
65 |
if (xx[i] > (box.bbox_right - 20)) |
66 |
xx[i] = xx[i - 1] - 50; |
67 |
} |
68 |
var yy = box.bbox_bottom + 40; |
69 |
instance_create_depth(xx[i], yy, box.depth - 1, obj_battle_enemy_attack_sousborg_egg_boil_fireball); |
70 |
attack_interval_fire[i] = attack_interval; |
71 |
} |
72 |
} |
73 |
cutscene_wait(4.5); |
74 |
break; |
75 |
case 6: |
76 |
instance_destroy(); |
77 |
audio_stop_sound(snd_sousborg_egg_fire_loop); |
78 |
break; |
79 |
} |