1 | var box = 3154; |
2 | if (!layer_exists("Attack Layer")) |
3 | layer_create(-999, "Attack Layer"); |
4 | attack_sequence = layer_sequence_create("Attack Layer", 400, box.bbox_bottom + 40, 32); |
5 | alarm[0] = room_speed * 7; |
6 | can_move = false; |
7 | x_new = 0; |
8 | item_hspeed = 4; |