| 1 | var box = 3154; |
| 2 | if (!layer_exists("Attack Layer")) |
| 3 | layer_create(-999, "Attack Layer"); |
| 4 | attack_sequence = layer_sequence_create("Attack Layer", 400, box.bbox_bottom + 40, 32); |
| 5 | alarm[0] = room_speed * 7; |
| 6 | can_move = false; |
| 7 | x_new = 0; |
| 8 | item_hspeed = 4; |