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gml_Object_obj_battle_enemy_attack_spawner_asgore_circle_full_Alarm_1

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if (live_call())
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    return global.live_result;
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var attack_offset = 30;
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var battle_box = 3154;
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var spawn_dir = random_range(0, 360);
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var bullet_count = 36;
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var bullet_dist = 300;
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var active_bullet = irandom_range(0, bullet_count - 1) * bullet_count;
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var i = 0;
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while (i <= 360)
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{
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    var xx = battle_box.x + lengthdir_x(bullet_dist, spawn_dir + i);
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    var yy = battle_box.y + lengthdir_y(bullet_dist, spawn_dir + i);
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    var bullet = instance_create_depth(xx, yy, -300, obj_battle_enemy_attack_asgore_surround_flame);
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    bullet.alarm[0] = i / bullet_count;
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    bullet.alarm[1] = 1;
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    bullet.direction = point_direction(battle_box.x, battle_box.y, bullet.x, bullet.y);
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    bullet.bullet_dist = bullet_dist;
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    i += (360 / bullet_count);
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}