1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var battle_box = 3154; |
4 |
var type = choose(1, 2, 3, 4); |
5 |
switch (type) |
6 |
{ |
7 |
case 1: |
8 |
instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top - 10, -100, obj_battle_enemy_attack_asgore_hand_horizontal); |
9 |
instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_bottom, -100, obj_battle_enemy_attack_asgore_hand_horizontal); |
10 |
break; |
11 |
case 2: |
12 |
instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_bottom, -100, obj_battle_enemy_attack_asgore_hand_horizontal); |
13 |
instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_top - 10, -100, obj_battle_enemy_attack_asgore_hand_horizontal); |
14 |
break; |
15 |
case 3: |
16 |
instance_create_depth(battle_box.bbox_left - 10, battle_box.bbox_bottom + 40, -100, obj_battle_enemy_attack_asgore_hand_vertical); |
17 |
instance_create_depth(battle_box.bbox_right - 20, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_asgore_hand_vertical); |
18 |
break; |
19 |
case 4: |
20 |
instance_create_depth(battle_box.bbox_left - 10, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_asgore_hand_vertical); |
21 |
instance_create_depth(battle_box.bbox_right - 20, battle_box.bbox_bottom + 40, -100, obj_battle_enemy_attack_asgore_hand_vertical); |
22 |
break; |
23 |
} |
24 |
obj_battle_enemy_attack_asgore_checker.alarm[0] = 90; |
25 |
instance_destroy(); |