| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var battle_box = 3154; |
| 4 |
var type = choose(1, 2, 3, 4); |
| 5 |
switch (type) |
| 6 |
{ |
| 7 |
case 1: |
| 8 |
instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_top - 10, -100, obj_battle_enemy_attack_asgore_hand_horizontal); |
| 9 |
instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_bottom, -100, obj_battle_enemy_attack_asgore_hand_horizontal); |
| 10 |
break; |
| 11 |
case 2: |
| 12 |
instance_create_depth(battle_box.bbox_left - 40, battle_box.bbox_bottom, -100, obj_battle_enemy_attack_asgore_hand_horizontal); |
| 13 |
instance_create_depth(battle_box.bbox_right + 40, battle_box.bbox_top - 10, -100, obj_battle_enemy_attack_asgore_hand_horizontal); |
| 14 |
break; |
| 15 |
case 3: |
| 16 |
instance_create_depth(battle_box.bbox_left - 10, battle_box.bbox_bottom + 40, -100, obj_battle_enemy_attack_asgore_hand_vertical); |
| 17 |
instance_create_depth(battle_box.bbox_right - 20, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_asgore_hand_vertical); |
| 18 |
break; |
| 19 |
case 4: |
| 20 |
instance_create_depth(battle_box.bbox_left - 10, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_asgore_hand_vertical); |
| 21 |
instance_create_depth(battle_box.bbox_right - 20, battle_box.bbox_bottom + 40, -100, obj_battle_enemy_attack_asgore_hand_vertical); |
| 22 |
break; |
| 23 |
} |
| 24 |
obj_battle_enemy_attack_asgore_checker.alarm[0] = 90; |
| 25 |
instance_destroy(); |