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gml_Object_obj_battle_enemy_attack_spray_bottle_spray_Step_0

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1
if (live_call())
2
    return global.live_result;
3
speed = lerp(speed, 0, 0.05);
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if (speed < 2 && sprite_index != spr_attack_spray_bottle_spray_disappear)
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{
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    sprite_index = spr_attack_spray_bottle_spray_disappear;
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    image_speed = 1;
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    image_index = 0;
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}