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gml_Object_obj_battle_enemy_attack_starlo_bottle_Destroy_0

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1
var shard_speed_max = 3;
2
var shard_speed_inc = (shard_speed_max * 2) / bottle_shard_number;
3
for (var i = 0; i < bottle_shard_number; i++)
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{
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    var shard = instance_create(x, y, obj_battle_enemy_attack_starlo_bottle_shard);
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    shard.hspeed = -shard_speed_max + (shard_speed_inc * i);
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}
8
instance_create(x, y - 25, obj_battle_enemy_attack_starlo_bottle_explosion);
9
audio_play_sound(choose(snd_glass_break_1, snd_glass_break_2), 1, 0);