1 | var shard_speed_max = 3; |
2 | var shard_speed_inc = (shard_speed_max * 2) / bottle_shard_number; |
3 | for (var i = 0; i < bottle_shard_number; i++) |
4 | { |
5 | var shard = instance_create(x, y, obj_battle_enemy_attack_starlo_bottle_shard); |
6 | shard.hspeed = -shard_speed_max + (shard_speed_inc * i); |
7 | } |
8 | instance_create(x, y - 25, obj_battle_enemy_attack_starlo_bottle_explosion); |
9 | audio_play_sound(choose(snd_glass_break_1, snd_glass_break_2), 1, 0); |