image_speed = 0.4
audio_play_sound(snd_ceroba_boom, 20, 0)
alarm[0] = 3 / image_speedgml_Object_obj_battle_enemy_attack_starlo_dynamite_explosion_Alarm_0.gmlinstance_create(x, y, obj_battle_enemy_attack_starlo_dynamite_ring) screenshake = true
screenshake = false
screenshake_max = 5