1 |
var counter_timer_max = 0; |
2 |
var player_soul = 2979; |
3 |
var box = 3154; |
4 |
switch (counter_current) |
5 |
{ |
6 |
case 0: |
7 |
instance_create(box.bbox_left - 20, box.bbox_top - 20, obj_battle_enemy_attack_starlo_bullet_rain_gun); |
8 |
instance_create(box.bbox_right + 20, box.bbox_top - 20, obj_battle_enemy_attack_starlo_bullet_rain_gun); |
9 |
counter_current++; |
10 |
break; |
11 |
case 1: |
12 |
counter_timer_max = 22.5; |
13 |
break; |
14 |
case 2: |
15 |
instance_create(box.bbox_left - 20, box.bbox_top - 20, obj_battle_enemy_attack_starlo_bullet_rain_gun); |
16 |
instance_create(box.bbox_left - 20, box.bbox_bottom + 20, obj_battle_enemy_attack_starlo_bullet_rain_gun); |
17 |
counter_current++; |
18 |
break; |
19 |
case 3: |
20 |
counter_timer_max = 15; |
21 |
break; |
22 |
case 4: |
23 |
instance_create(box.bbox_left + 40, box.bbox_top - 20, obj_battle_enemy_attack_starlo_dynamite_vertical); |
24 |
counter_current++; |
25 |
break; |
26 |
case 5: |
27 |
counter_timer_max = 12; |
28 |
break; |
29 |
case 6: |
30 |
instance_create(box.bbox_right - 40, box.bbox_top - 20, obj_battle_enemy_attack_starlo_dynamite_vertical); |
31 |
counter_current++; |
32 |
case 7: |
33 |
counter_timer_max = 66; |
34 |
break; |
35 |
case 8: |
36 |
var gun_top_y = box.y - 25; |
37 |
var gun_mid_y = box.y; |
38 |
var gun_bot_y = box.y + 25; |
39 |
var gun_left_x = box.bbox_left - 60; |
40 |
var gun_right_x = box.bbox_right + 60; |
41 |
instance_create(gun_right_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
42 |
instance_create(gun_left_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
43 |
instance_create(box.x - 30, box.bbox_top - 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); |
44 |
instance_create(box.x + 30, box.bbox_top - 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); |
45 |
counter_current++; |
46 |
break; |
47 |
case 9: |
48 |
counter_timer_max = 24; |
49 |
break; |
50 |
case 10: |
51 |
instance_create(box.bbox_right + 30, box.bbox_top, obj_battle_enemy_attack_starlo_dynamite_alt); |
52 |
counter_current++; |
53 |
break; |
54 |
case 11: |
55 |
counter_timer_max = 34.5; |
56 |
break; |
57 |
case 12: |
58 |
instance_create(box.bbox_left - 30, box.bbox_top, obj_battle_enemy_attack_starlo_dynamite_alt); |
59 |
counter_current++; |
60 |
break; |
61 |
case 13: |
62 |
counter_timer_max = 25; |
63 |
break; |
64 |
case 14: |
65 |
var gun_dir = 0; |
66 |
var gun_dir_inc = 72; |
67 |
for (var i = 0; i < 5; i++) |
68 |
{ |
69 |
var xx = lengthdir_x(180, gun_dir); |
70 |
var yy = lengthdir_y(180, gun_dir); |
71 |
instance_create(320 + xx, 320 + yy, obj_battle_enemy_attack_starlo_finale_gun); |
72 |
gun_dir = gun_dir_inc * i; |
73 |
} |
74 |
counter_current++; |
75 |
break; |
76 |
case 15: |
77 |
counter_timer_max = 45; |
78 |
break; |
79 |
case 16: |
80 |
instance_destroy(); |
81 |
break; |
82 |
} |
83 |
if (counter_timer_max == 0) |
84 |
exit; |
85 |
if (counter_timer < counter_timer_max) |
86 |
{ |
87 |
counter_timer++; |
88 |
} |
89 |
else |
90 |
{ |
91 |
counter_timer = 0; |
92 |
counter_current += 1; |
93 |
} |