| 1 |
var counter_timer_max = 0; |
| 2 |
var player_soul = 2979; |
| 3 |
var box = 3154; |
| 4 |
switch (counter_current) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
instance_create(box.bbox_left - 20, box.bbox_top - 20, obj_battle_enemy_attack_starlo_bullet_rain_gun); |
| 8 |
instance_create(box.bbox_right + 20, box.bbox_top - 20, obj_battle_enemy_attack_starlo_bullet_rain_gun); |
| 9 |
counter_current++; |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
counter_timer_max = 22.5; |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
instance_create(box.bbox_left - 20, box.bbox_top - 20, obj_battle_enemy_attack_starlo_bullet_rain_gun); |
| 16 |
instance_create(box.bbox_left - 20, box.bbox_bottom + 20, obj_battle_enemy_attack_starlo_bullet_rain_gun); |
| 17 |
counter_current++; |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
counter_timer_max = 15; |
| 21 |
break; |
| 22 |
case 4: |
| 23 |
instance_create(box.bbox_left + 40, box.bbox_top - 20, obj_battle_enemy_attack_starlo_dynamite_vertical); |
| 24 |
counter_current++; |
| 25 |
break; |
| 26 |
case 5: |
| 27 |
counter_timer_max = 12; |
| 28 |
break; |
| 29 |
case 6: |
| 30 |
instance_create(box.bbox_right - 40, box.bbox_top - 20, obj_battle_enemy_attack_starlo_dynamite_vertical); |
| 31 |
counter_current++; |
| 32 |
case 7: |
| 33 |
counter_timer_max = 66; |
| 34 |
break; |
| 35 |
case 8: |
| 36 |
var gun_top_y = box.y - 25; |
| 37 |
var gun_mid_y = box.y; |
| 38 |
var gun_bot_y = box.y + 25; |
| 39 |
var gun_left_x = box.bbox_left - 60; |
| 40 |
var gun_right_x = box.bbox_right + 60; |
| 41 |
instance_create(gun_right_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
| 42 |
instance_create(gun_left_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
| 43 |
instance_create(box.x - 30, box.bbox_top - 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); |
| 44 |
instance_create(box.x + 30, box.bbox_top - 60, obj_battle_enemy_attack_starlo_guns_vertical_gun); |
| 45 |
counter_current++; |
| 46 |
break; |
| 47 |
case 9: |
| 48 |
counter_timer_max = 24; |
| 49 |
break; |
| 50 |
case 10: |
| 51 |
instance_create(box.bbox_right + 30, box.bbox_top, obj_battle_enemy_attack_starlo_dynamite_alt); |
| 52 |
counter_current++; |
| 53 |
break; |
| 54 |
case 11: |
| 55 |
counter_timer_max = 34.5; |
| 56 |
break; |
| 57 |
case 12: |
| 58 |
instance_create(box.bbox_left - 30, box.bbox_top, obj_battle_enemy_attack_starlo_dynamite_alt); |
| 59 |
counter_current++; |
| 60 |
break; |
| 61 |
case 13: |
| 62 |
counter_timer_max = 25; |
| 63 |
break; |
| 64 |
case 14: |
| 65 |
var gun_dir = 0; |
| 66 |
var gun_dir_inc = 72; |
| 67 |
for (var i = 0; i < 5; i++) |
| 68 |
{ |
| 69 |
var xx = lengthdir_x(180, gun_dir); |
| 70 |
var yy = lengthdir_y(180, gun_dir); |
| 71 |
instance_create(320 + xx, 320 + yy, obj_battle_enemy_attack_starlo_finale_gun); |
| 72 |
gun_dir = gun_dir_inc * i; |
| 73 |
} |
| 74 |
counter_current++; |
| 75 |
break; |
| 76 |
case 15: |
| 77 |
counter_timer_max = 45; |
| 78 |
break; |
| 79 |
case 16: |
| 80 |
instance_destroy(); |
| 81 |
break; |
| 82 |
} |
| 83 |
if (counter_timer_max == 0) |
| 84 |
exit; |
| 85 |
if (counter_timer < counter_timer_max) |
| 86 |
{ |
| 87 |
counter_timer++; |
| 88 |
} |
| 89 |
else |
| 90 |
{ |
| 91 |
counter_timer = 0; |
| 92 |
counter_current += 1; |
| 93 |
} |