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gml_Object_obj_battle_enemy_attack_starlo_gun_parent_Step_0

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1
x_target = lengthdir_x(dash_length, direction);
2
y_target = lengthdir_y(dash_length, direction);
3
line_offset += 3;
4
if (line_offset >= 20)
5
    line_offset -= 20;
6
for (var i = line_segments; i > 0; i--)
7
{
8
    x_start[i] = x + lengthdir_x(line_offset, direction) + lengthdir_x((dash_length + gap_length) * i, direction);
9
    y_start[i] = y + lengthdir_y(line_offset, direction) + lengthdir_y((dash_length + gap_length) * i, direction);
10
}