1 |
var counter_timer_max = 0; |
2 |
var player_soul = 2979; |
3 |
var box = 3154; |
4 |
var gun_top_y = box.y - 25; |
5 |
var gun_mid_y = box.y; |
6 |
var gun_bot_y = box.y + 25; |
7 |
var gun_left_x = box.bbox_left - 60; |
8 |
var gun_right_x = box.bbox_right + 60; |
9 |
switch (counter_current) |
10 |
{ |
11 |
case 0: |
12 |
instance_create(gun_left_x, gun_mid_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
13 |
counter_current++; |
14 |
break; |
15 |
case 1: |
16 |
counter_timer_max = 22.5; |
17 |
break; |
18 |
case 2: |
19 |
instance_create(gun_left_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
20 |
instance_create(gun_right_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
21 |
counter_current++; |
22 |
break; |
23 |
case 3: |
24 |
counter_timer_max = 22.5; |
25 |
break; |
26 |
case 4: |
27 |
instance_create(gun_left_x, gun_mid_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
28 |
counter_current++; |
29 |
break; |
30 |
case 5: |
31 |
counter_timer_max = 22.5; |
32 |
break; |
33 |
case 6: |
34 |
instance_create(gun_right_x, gun_mid_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
35 |
counter_current++; |
36 |
case 7: |
37 |
counter_timer_max = 22.5; |
38 |
break; |
39 |
case 8: |
40 |
instance_create(gun_left_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
41 |
instance_create(gun_right_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
42 |
counter_current++; |
43 |
break; |
44 |
case 9: |
45 |
counter_timer_max = 22.5; |
46 |
break; |
47 |
case 10: |
48 |
instance_destroy(); |
49 |
break; |
50 |
} |
51 |
if (counter_timer_max == 0) |
52 |
exit; |
53 |
if (counter_timer < counter_timer_max) |
54 |
{ |
55 |
counter_timer++; |
56 |
} |
57 |
else |
58 |
{ |
59 |
counter_timer = 0; |
60 |
counter_current += 1; |
61 |
} |