1 |
var counter_timer_max = 0; |
2 |
var player_soul = 2979; |
3 |
var box = 3154; |
4 |
var gun_top_y = box.y - 25; |
5 |
var gun_mid_y = box.y; |
6 |
var gun_bot_y = box.y + 25; |
7 |
var gun_left_x = box.bbox_left - 60; |
8 |
var gun_right_x = box.bbox_right + 60; |
9 |
var dynamite_left_x = box.bbox_left + 40; |
10 |
var dynamite_mid_x = box.x; |
11 |
var dynamite_right_x = box.bbox_right - 40; |
12 |
var dynamite_y = box.bbox_top - 20; |
13 |
switch (counter_current) |
14 |
{ |
15 |
case 0: |
16 |
instance_create(dynamite_mid_x, dynamite_y, obj_battle_enemy_attack_starlo_dynamite_vertical); |
17 |
counter_current++; |
18 |
break; |
19 |
case 1: |
20 |
counter_timer_max = 67.5; |
21 |
break; |
22 |
case 2: |
23 |
instance_create(gun_left_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
24 |
counter_current++; |
25 |
break; |
26 |
case 3: |
27 |
counter_timer_max = 20; |
28 |
break; |
29 |
case 4: |
30 |
instance_create(dynamite_left_x, dynamite_y, obj_battle_enemy_attack_starlo_dynamite_vertical); |
31 |
counter_current++; |
32 |
break; |
33 |
case 5: |
34 |
counter_timer_max = 24; |
35 |
break; |
36 |
case 6: |
37 |
instance_create(dynamite_right_x, dynamite_y, obj_battle_enemy_attack_starlo_dynamite_vertical); |
38 |
counter_current++; |
39 |
case 7: |
40 |
counter_timer_max = 67.5; |
41 |
break; |
42 |
case 8: |
43 |
instance_create(gun_left_x, gun_bot_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
44 |
instance_create(gun_right_x, gun_top_y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); |
45 |
counter_current++; |
46 |
break; |
47 |
case 9: |
48 |
counter_timer_max = 60; |
49 |
break; |
50 |
case 10: |
51 |
instance_destroy(); |
52 |
break; |
53 |
} |
54 |
if (counter_timer_max == 0) |
55 |
exit; |
56 |
if (counter_timer < counter_timer_max) |
57 |
{ |
58 |
counter_timer++; |
59 |
} |
60 |
else |
61 |
{ |
62 |
counter_timer = 0; |
63 |
counter_current += 1; |
64 |
} |