1 |
image_alpha = 0; |
2 |
image_alpha_inc = 0.2; |
3 |
var time_to_fade_in = 1 / image_alpha_inc; |
4 |
image_angle_inc = 10; |
5 |
target_dir = 270; |
6 |
if (y > 320) |
7 |
target_dir = 90; |
8 |
direction = target_dir; |
9 |
image_angle = target_dir - (time_to_fade_in * image_angle_inc); |
10 |
can_fire = 0; |
11 |
bullet = instance_create(x, y, obj_battle_enemy_attack_starlo_bullet_rain_bullet); |
12 |
bullet.direction = target_dir; |
13 |
event_inherited(); |
14 |
if (!audio_is_playing(snd_starlo_gun_warn)) |
15 |
audio_play_sound(snd_starlo_gun_warn, 1, 0); |
16 |
audio_shot_can_play = true; |