var box = obj_dialogue_box_battle_transformation_any
var horseshoe_x = 320
var horseshoe_y = 300
instance_create(horseshoe_x, (box.bbox_top - 150), obj_battle_enemy_attack_starlo_horseshoe)
alarm[0] = 210gml_Object_obj_battle_enemy_attack_starlo_horseshoe_checker_Alarm_0.gmlinstance_destroy()