var box = 3154;
var horseshoe_x = 320;
var horseshoe_y = 300;
instance_create(horseshoe_x, box.bbox_top - 150, obj_battle_enemy_attack_starlo_horseshoe);
alarm[0] = 210;gml_Object_obj_battle_enemy_attack_starlo_horseshoe_checker_Alarm_0.gmlinstance_destroy();