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gml_Object_obj_battle_enemy_attack_starlo_horseshoe_Step_0

(view raw script w/o annotations or w/e)
1
if (image_alpha < 0.99)
2
{
3
    image_alpha = lerp(image_alpha, 1, 0.15);
4
    exit;
5
}
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else
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{
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    image_alpha = 1;
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}
10
if (attack_stage == 1)
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{
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    gravity = 0.5;
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    if (vspeed > 10)
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        vspeed = 10;
15
    if (y >= target_y)
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    {
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        y = target_y;
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        gravity = 0;
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        vspeed = 0;
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        screenshake = true;
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        attack_stage += 1;
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        audio_play_sound(snd_metallic_impact, 1, 0);
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    }
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}
25
if (attack_stage == 2)
26
{
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    if (!alarm[0])
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        alarm[0] = 40;
29
}
30
if (attack_stage == 3)
31
{
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    swing_speed += 0.1;
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    if (swing_speed > swing_speed_max)
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        swing_speed = swing_speed_max;
35
    var dirnew = direction + swing_speed;
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    if (dirnew >= 360)
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        swing_speed_max += 1;
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    direction = dirnew;
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    image_angle = direction;
40
}
41
if (screenshake == true)
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{
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    __view_set(e__VW.XView, 0, 0);
44
    __view_set(e__VW.YView, 0, 0);
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    __view_set(e__VW.XView, 0, __view_get(e__VW.XView, 0) + choose(-screenshake_max, screenshake_max));
46
    __view_set(e__VW.YView, 0, __view_get(e__VW.YView, 0) + choose(-screenshake_max, screenshake_max));
47
    screenshake_max -= 0.5;
48
}
49
if (screenshake_max <= 0 && image_index >= (image_number - 1))
50
{
51
    __view_set(e__VW.XView, 0, 0);
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    __view_set(e__VW.YView, 0, 0);
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}
54
55
enum e__VW
56
{
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    XView,
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    YView,
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    WView,
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    HView,
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    Angle,
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    HBorder,
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    VBorder,
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    HSpeed,
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    VSpeed,
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    Object,
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    Visible,
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    XPort,
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    YPort,
70
    WPort,
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    HPort,
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    Camera,
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    SurfaceID
74
}