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gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Step_0

related scripts: Alarm_0Alarm_1Alarm_2Alarm_3Alarm_4Create_0Destroy_0Step_0

(view raw script w/o annotations or w/e)
1
if (starlo_intro_dialogue_created == true && !instance_exists(obj_quote_battle_starlo))
2
{
3
    starlo_intro_dialogue_created = false;
4
    alarm[3]
 = 15;
gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Alarm_3.gml

var player_soul = 2981; var box = 3156; instance_create(box.bbox_left - 60, player_soul.y, obj_battle_enemy_attack_starlo_guns_horizontal_gun); alarm[4]
 = 45;
5
}
6
if (starlo_soul_can_move == true && !instance_exists(obj_heart_tutorial_arrows_rope_yellow))
7
{
8
    starlo_soul_can_move = false;
9
    if (!alarm[2])
10
        alarm[2]
 = 70;
gml_Object_obj_battle_enemy_attack_starlo_intro_attack_checker_Alarm_2.gml

instance_create(380, 74, obj_quote_bubble_battle_yellow_3); instance_create(0, 0, obj_quote_battle_starlo); starlo_intro_dialogue_created = true;
11
}