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gml_Object_obj_battle_enemy_attack_starlo_shooting_dynamite_checker_Step_0

related scripts: Alarm_0Create_0Destroy_0Step_0

(view raw script w/o annotations or w/e)
1
if (instance_number(obj_battle_enemy_attack_flowergirls_growing_flowers) >= 3 && !alarm[0])
2
    alarm[0]
 = 45;
gml_Object_obj_battle_enemy_attack_starlo_shooting_dynamite_checker_Alarm_0.gml

var box = 3156; alarm[0]
 = 28;
instance_create(choose(box.bbox_left - 30, box.bbox_right + 30), irandom_range(box.bbox_top, box.bbox_bottom - 40), obj_battle_enemy_attack_starlo_dynamite_alt); dynamite_spawned_count += 1; if (dynamite_spawned_count >= dynamite_spawned_max) instance_destroy();