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gml_Object_obj_battle_enemy_attack_starlo_take_aim_one_checker_Alarm_0

related scripts: Alarm_0 Alarm_1Create_0Destroy_0

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1
var soul = 2982;
2
instance_create(soul.x + irandom_range(-10, 10), soul.y + irandom_range(-10, 10), obj_battle_enemy_attack_starlo_take_aim_one_target);
3
alarm[1]
 = 90;
gml_Object_obj_battle_enemy_attack_starlo_take_aim_one_checker_Alarm_1.gml

instance_destroy();