1 | var song_pitch = audio_sound_get_pitch(mus_showdown); |
2 | if (song_pitch < 1) |
3 | { |
4 | audio_sound_pitch(mus_showdown, song_pitch + 0.02); |
5 | } |
6 | else |
7 | { |
8 | audio_sound_pitch(mus_showdown, 1); |
9 | instance_destroy(); |
10 | } |