| 1 | var song_pitch = audio_sound_get_pitch(mus_showdown); |
| 2 | if (song_pitch < 1) |
| 3 | { |
| 4 | audio_sound_pitch(mus_showdown, song_pitch + 0.02); |
| 5 | } |
| 6 | else |
| 7 | { |
| 8 | audio_sound_pitch(mus_showdown, 1); |
| 9 | instance_destroy(); |
| 10 | } |