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gml_Object_obj_battle_enemy_attack_starlo_take_aim_slow_restore_Step_0

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1
var song_pitch = audio_sound_get_pitch(mus_showdown);
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if (song_pitch < 1)
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{
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    audio_sound_pitch(mus_showdown, song_pitch + 0.02);
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}
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else
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{
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    audio_sound_pitch(mus_showdown, 1);
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    instance_destroy();
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}