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gml_Object_obj_battle_enemy_attack_starlo_take_aim_target_alt_Draw_0

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1
if (aim_target == -4)
2
    exit;
3
draw_set_alpha(target_draw_alpha);
4
draw_set_color(c_red);
5
draw_circle(x, y, 14, false);
6
draw_set_color(c_black);
7
draw_circle(x, y, 12, false);
8
draw_set_color(c_red);
9
draw_circle(x, y, 3, false);
10
draw_set_alpha(1);
11
draw_set_color(c_white);
12
draw_sprite_ext(spr_battle_enemy_attack_starlo_take_aim_circle, 0, x, y, target_radius_current, target_radius_current, 0, c_white, target_draw_alpha);