| 1 | if (target_radius_deg > 0) |
| 2 | { |
| 3 | target_radius_deg -= 4; |
| 4 | } |
| 5 | else |
| 6 | { |
| 7 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot); |
| 8 | instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot_collider); |
| 9 | instance_destroy(); |
| 10 | } |
| 11 | target_radius_current = dsin(target_radius_deg); |
| 12 | if (target_draw_alpha < 1) |
| 13 | target_draw_alpha += 0.25; |