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gml_Object_obj_battle_enemy_attack_starlo_take_aim_target_Step_0

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1
if (target_radius_deg > 0)
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{
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    target_radius_deg -= 4;
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}
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else
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{
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    instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot);
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    instance_create(x, y, obj_battle_enemy_attack_starlo_take_aim_shot_collider);
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    instance_destroy();
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}
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target_radius_current = dsin(target_radius_deg);
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if (target_draw_alpha < 1)
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    target_draw_alpha += 0.25;