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gml_Object_obj_battle_enemy_attack_super_ball_1_creator_Alarm_0

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1
if (live_call())
2
    return global.live_result;
3
var battle_box = 3154;
4
noloop = true;
5
instance_create_depth(320, battle_box.bbox_top - 40, -100, obj_battle_enemy_attack_axis_energy_ball_boss_red);