Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_tellyvis_logo_Create_0

(view raw script w/o annotations or w/e)
1
alarm[1] = room_speed * 6;
gml_Object_obj_battle_enemy_attack_tellyvis_logo_Alarm_1.gml

instance_destroy(obj_battle_enemy_attack_tellyvis_logo_white); instance_destroy(obj_battle_enemy_attack_tellyvis_logo_blue); instance_destroy(obj_battle_enemy_attack_tellyvis_logo_orange); instance_destroy();
2
move = false;
3
image_alpha = 0;
4
direction = choose(45, 135, 225, 315);
5
depth = obj_heart_battle_fighting_parent.depth - 1;
6
attack_color = "white";
7
instance_create_depth(x, y, obj_heart_battle_fighting_parent.depth, obj_battle_enemy_attack_tellyvis_logo_white);