| 1 | alarm[1] = room_speed * 6; |
| 2 | move = false; |
| 3 | image_alpha = 0; |
| 4 | direction = choose(45, 135, 225, 315); |
| 5 | depth = obj_heart_battle_fighting_parent.depth - 1; |
| 6 | attack_color = "white"; |
| 7 | instance_create_depth(x, y, obj_heart_battle_fighting_parent.depth, obj_battle_enemy_attack_tellyvis_logo_white); |