1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
var x_target = x_previous + lengthdir_x(30, direction); |
7 |
var y_target = y_previous + lengthdir_y(30, direction); |
8 |
if (distance_to_point(x_target, y_target) > 0.1) |
9 |
{ |
10 |
x = lerp(x, x_target, 0.1); |
11 |
y = lerp(y, y_target, 0.1); |
12 |
peek_distance -= 1; |
13 |
} |
14 |
else |
15 |
{ |
16 |
x_previous = x; |
17 |
y_previous = y; |
18 |
peek_distance = 5; |
19 |
scene++; |
20 |
} |
21 |
break; |
22 |
case 1: |
23 |
cutscene_wait(0.25); |
24 |
break; |
25 |
case 2: |
26 |
var x_target = x_previous - lengthdir_x(sign(flying_speed) * 20, direction); |
27 |
var y_target = y_previous - lengthdir_y(sign(flying_speed) * 20, direction); |
28 |
if (distance_to_point(x_target, y_target) > 0.1) |
29 |
{ |
30 |
x = lerp(x, x_target, 0.1); |
31 |
y = lerp(y, y_target, 0.1); |
32 |
peek_distance -= 1; |
33 |
} |
34 |
else |
35 |
{ |
36 |
scene++; |
37 |
} |
38 |
break; |
39 |
case 3: |
40 |
x += lengthdir_x(flying_speed, direction); |
41 |
y += (lengthdir_y(flying_speed, direction) + grav_speed); |
42 |
if (flying_speed > 0) |
43 |
flying_speed -= 0.1; |
44 |
else |
45 |
flying_speed = 0; |
46 |
break; |
47 |
} |