1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (scene > 11) |
4 |
{ |
5 |
draw_set_color(c_black); |
6 |
draw_rectangle(0, 430, 640, 480, false); |
7 |
with (obj_dialogue_box_battle_transformation_any) |
8 |
{ |
9 |
draw_set_alpha(other.box_overlay_alpha); |
10 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_left + 4, bbox_bottom, c_black, c_black, c_black, c_black, false); |
11 |
draw_rectangle_colour(bbox_right - 4, bbox_top, bbox_right, bbox_bottom, c_black, c_black, c_black, c_black, false); |
12 |
draw_rectangle_colour(bbox_left, bbox_top, bbox_right, bbox_top + 4, c_black, c_black, c_black, c_black, false); |
13 |
draw_rectangle_colour(bbox_left, bbox_bottom - 4, bbox_right, bbox_bottom, c_black, c_black, c_black, c_black, false); |
14 |
draw_set_alpha(1); |
15 |
} |
16 |
if (scene < 43) |
17 |
{ |
18 |
with (obj_heart_battle_fighting_parent) |
19 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, c_white, image_alpha); |
20 |
} |
21 |
} |
22 |
draw_set_alpha(draw_alpha); |
23 |
draw_set_color(c_white); |
24 |
draw_rectangle(0, 0, 640, 480, false); |
25 |
draw_set_alpha(1); |