| 1 | 
        if (instance_exists(obj_dialogue_battle_flee))  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            switch (global.enemy_count)  | 
    
    
    
        | 4 | 
            { | 
    
    
    
        | 5 | 
                case 1:  | 
    
    
    
        | 6 | 
                    if (global.enemy_dead == false)  | 
    
    
    
        | 7 | 
                    { | 
    
    
    
        | 8 | 
                        global.enemy_exp = 0;  | 
    
    
    
        | 9 | 
                        global.enemy_gold = 0;  | 
    
    
    
        | 10 | 
                    }  | 
    
    
    
        | 11 | 
                    global.player_exp += global.enemy_exp;  | 
    
    
    
        | 12 | 
                    global.player_gold += global.enemy_gold;  | 
    
    
    
        | 13 | 
                    break;  | 
    
    
    
        | 14 | 
                case 2:  | 
    
    
    
        | 15 | 
                    if (global.enemy_dead == false)  | 
    
    
    
        | 16 | 
                    { | 
    
    
    
        | 17 | 
                        global.enemy_gold = 0;  | 
    
    
    
        | 18 | 
                        global.enemy_exp = 0;  | 
    
    
    
        | 19 | 
                    }  | 
    
    
    
        | 20 | 
                    if (global.enemy_dead_2 == false)  | 
    
    
    
        | 21 | 
                    { | 
    
    
    
        | 22 | 
                        global.enemy_gold_2 = 0;  | 
    
    
    
        | 23 | 
                        global.enemy_exp_2 = 0;  | 
    
    
    
        | 24 | 
                    }  | 
    
    
    
        | 25 | 
                    global.player_exp += (global.enemy_exp + global.enemy_exp_2);  | 
    
    
    
        | 26 | 
                    global.player_gold += (global.enemy_gold + global.enemy_gold_2);  | 
    
    
    
        | 27 | 
                    break;  | 
    
    
    
        | 28 | 
                case 3:  | 
    
    
    
        | 29 | 
                    if (global.enemy_dead == false)  | 
    
    
    
        | 30 | 
                    { | 
    
    
    
        | 31 | 
                        global.enemy_gold = 0;  | 
    
    
    
        | 32 | 
                        global.enemy_exp = 0;  | 
    
    
    
        | 33 | 
                    }  | 
    
    
    
        | 34 | 
                    if (global.enemy_dead_2 == false)  | 
    
    
    
        | 35 | 
                    { | 
    
    
    
        | 36 | 
                        global.enemy_gold_2 = 0;  | 
    
    
    
        | 37 | 
                        global.enemy_exp_2 = 0;  | 
    
    
    
        | 38 | 
                    }  | 
    
    
    
        | 39 | 
                    if (global.enemy_dead_3 == false)  | 
    
    
    
        | 40 | 
                    { | 
    
    
    
        | 41 | 
                        global.enemy_gold_3 = 0;  | 
    
    
    
        | 42 | 
                        global.enemy_exp_3 = 0;  | 
    
    
    
        | 43 | 
                    }  | 
    
    
    
        | 44 | 
                    global.player_exp += (global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3);  | 
    
    
    
        | 45 | 
                    global.player_gold += (global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3);  | 
    
    
    
        | 46 | 
                    break;  | 
    
    
    
        | 47 | 
            }  | 
    
    
    
        | 48 | 
            if (global.player_exp >= global.player_exp_next[global.player_level])  | 
    
    
    
        | 49 | 
            { | 
    
    
    
        | 50 | 
                for (var i = global.player_level; i <= 20; i += 1)  | 
    
    
    
        | 51 | 
                { | 
    
    
    
        | 52 | 
                    if (global.player_exp >= global.player_exp_next[i])  | 
    
    
    
        | 53 | 
                    { | 
    
    
    
        | 54 | 
                        global.player_level = i + 1;  | 
    
    
    
        | 55 | 
                        global.max_hp_self = global.player_hp_next[i];  | 
    
    
    
        | 56 | 
                        global.player_attack = global.player_attack_next[i];  | 
    
    
    
        | 57 | 
                        global.player_defense = global.player_defense_next[i];  | 
    
    
    
        | 58 | 
                    }  | 
    
    
    
        | 59 | 
                    else  | 
    
    
    
        | 60 | 
                    { | 
    
    
    
        | 61 | 
                        break;  | 
    
    
    
        | 62 | 
                    }  | 
    
    
    
        | 63 | 
                }  | 
    
    
    
        | 64 | 
            }  | 
    
    
    
        | 65 | 
        }  | 
    
    
    
        | 66 | 
        var game_mode = global.game_mode;  | 
    
    
    
        | 67 | 
        if (game_mode == "customs")  | 
    
    
    
        | 68 | 
        { | 
    
    
    
        | 69 | 
            var battle_enemy_name = global.battle_enemy_name;  | 
    
    
    
        | 70 | 
            if (battle_enemy_name == "craniex")  | 
    
    
    
        | 71 | 
            { | 
    
    
    
        | 72 | 
                if (global.enemy_spared == true)  | 
    
    
    
        | 73 | 
                    global.enemy_craniex_status = "spared";  | 
    
    
    
        | 74 | 
                else if (global.enemy_dead == true)  | 
    
    
    
        | 75 | 
                    global.enemy_craniex_status = "dead";  | 
    
    
    
        | 76 | 
            }  | 
    
    
    
        | 77 | 
            if (battle_enemy_name == "ms mettaton")  | 
    
    
    
        | 78 | 
            { | 
    
    
    
        | 79 | 
                if (global.enemy_spared == true)  | 
    
    
    
        | 80 | 
                    global.enemy_ms_mettaton_status = "spared";  | 
    
    
    
        | 81 | 
                else if (global.enemy_dead == true)  | 
    
    
    
        | 82 | 
                    global.enemy_ms_mettaton_status = "dead";  | 
    
    
    
        | 83 | 
            }  | 
    
    
    
        | 84 | 
            room_goto(rm_black_screen_cutscene);  | 
    
    
    
        | 85 | 
        }  | 
    
    
    
        | 86 | 
        else if (game_mode == "yellow")  | 
    
    
    
        | 87 | 
        { | 
    
    
    
        | 88 | 
            obj_pl.image_alpha = 1;  | 
    
    
    
        | 89 | 
            if (global.party_member != -4 && instance_exists(global.party_member))  | 
    
    
    
        | 90 | 
                global.party_member.image_alpha = 1;  | 
    
    
    
        | 91 | 
            scr_cutscene_end();  | 
    
    
    
        | 92 | 
            room_goto(asset_get_index(global.current_room_overworld));  | 
    
    
    
        | 93 | 
            instance_create(0, 0, obj_overworld_fade_in_screen);  | 
    
    
    
        | 94 | 
            global.sound_carry_overworld = false;  | 
    
    
    
        | 95 | 
        }  |