1 |
if (instance_exists(obj_dialogue_battle_flee)) |
2 |
{ |
3 |
switch (global.enemy_count) |
4 |
{ |
5 |
case 1: |
6 |
if (global.enemy_dead == false) |
7 |
{ |
8 |
global.enemy_exp = 0; |
9 |
global.enemy_gold = 0; |
10 |
} |
11 |
global.player_exp += global.enemy_exp; |
12 |
global.player_gold += global.enemy_gold; |
13 |
break; |
14 |
case 2: |
15 |
if (global.enemy_dead == false) |
16 |
{ |
17 |
global.enemy_gold = 0; |
18 |
global.enemy_exp = 0; |
19 |
} |
20 |
if (global.enemy_dead_2 == false) |
21 |
{ |
22 |
global.enemy_gold_2 = 0; |
23 |
global.enemy_exp_2 = 0; |
24 |
} |
25 |
global.player_exp += (global.enemy_exp + global.enemy_exp_2); |
26 |
global.player_gold += (global.enemy_gold + global.enemy_gold_2); |
27 |
break; |
28 |
case 3: |
29 |
if (global.enemy_dead == false) |
30 |
{ |
31 |
global.enemy_gold = 0; |
32 |
global.enemy_exp = 0; |
33 |
} |
34 |
if (global.enemy_dead_2 == false) |
35 |
{ |
36 |
global.enemy_gold_2 = 0; |
37 |
global.enemy_exp_2 = 0; |
38 |
} |
39 |
if (global.enemy_dead_3 == false) |
40 |
{ |
41 |
global.enemy_gold_3 = 0; |
42 |
global.enemy_exp_3 = 0; |
43 |
} |
44 |
global.player_exp += (global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3); |
45 |
global.player_gold += (global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3); |
46 |
break; |
47 |
} |
48 |
if (global.player_exp >= global.player_exp_next[global.player_level]) |
49 |
{ |
50 |
for (var i = global.player_level; i <= 20; i += 1) |
51 |
{ |
52 |
if (global.player_exp >= global.player_exp_next[i]) |
53 |
{ |
54 |
global.player_level = i + 1; |
55 |
global.max_hp_self = global.player_hp_next[i]; |
56 |
global.player_attack = global.player_attack_next[i]; |
57 |
global.player_defense = global.player_defense_next[i]; |
58 |
} |
59 |
else |
60 |
{ |
61 |
break; |
62 |
} |
63 |
} |
64 |
} |
65 |
} |
66 |
var game_mode = global.game_mode; |
67 |
if (game_mode == "customs") |
68 |
{ |
69 |
var battle_enemy_name = global.battle_enemy_name; |
70 |
if (battle_enemy_name == "craniex") |
71 |
{ |
72 |
if (global.enemy_spared == true) |
73 |
global.enemy_craniex_status = "spared"; |
74 |
else if (global.enemy_dead == true) |
75 |
global.enemy_craniex_status = "dead"; |
76 |
} |
77 |
if (battle_enemy_name == "ms mettaton") |
78 |
{ |
79 |
if (global.enemy_spared == true) |
80 |
global.enemy_ms_mettaton_status = "spared"; |
81 |
else if (global.enemy_dead == true) |
82 |
global.enemy_ms_mettaton_status = "dead"; |
83 |
} |
84 |
room_goto(rm_black_screen_cutscene); |
85 |
} |
86 |
else if (game_mode == "yellow") |
87 |
{ |
88 |
obj_pl.image_alpha = 1; |
89 |
if (global.party_member != -4 && instance_exists(global.party_member)) |
90 |
global.party_member.image_alpha = 1; |
91 |
scr_cutscene_end(); |
92 |
room_goto(asset_get_index(global.current_room_overworld)); |
93 |
instance_create(0, 0, obj_overworld_fade_in_screen); |
94 |
global.sound_carry_overworld = false; |
95 |
} |