| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.y <= 980) |
| 7 |
{ |
| 8 |
obj_pl.direction = 90; |
| 9 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 10 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.bgm, 1000); |
| 11 |
} |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
cutscene_npc_walk(1168, 1140, obj_player_npc.y, 3, "x", "up"); |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
cutscene_camera_move(actor_martlet.x, 930, 2); |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
cutscene_instance_create(actor_martlet.x, actor_martlet.y - 45, 1147); |
| 21 |
break; |
| 22 |
case 4: |
| 23 |
cutscene_wait(1); |
| 24 |
break; |
| 25 |
case 5: |
| 26 |
instance_destroy(obj_cutscene_ex); |
| 27 |
cutscene_npc_direction(actor_martlet, "down"); |
| 28 |
break; |
| 29 |
case 6: |
| 30 |
cutscene_wait(0.5); |
| 31 |
break; |
| 32 |
case 7: |
| 33 |
cutscene_dialogue(); |
| 34 |
with (msg) |
| 35 |
{ |
| 36 |
sndfnt = 102; |
| 37 |
message[0] = "* ...Clover?"; |
| 38 |
message[1] = "* Clover!!! It is you!"; |
| 39 |
message[2] = "* I can't believe it!"; |
| 40 |
message[3] = "* Come here!"; |
| 41 |
position = 0; |
| 42 |
} |
| 43 |
break; |
| 44 |
case 8: |
| 45 |
cutscene_npc_walk(actor_martlet, 1140, obj_pl.y - 12, 3, "y", "down"); |
| 46 |
break; |
| 47 |
case 9: |
| 48 |
obj_player_npc.image_alpha = 0; |
| 49 |
if (cutscene_npc_action_sprite(actor_martlet, 1465, 1, false)) |
| 50 |
obj_player_npc.image_alpha = 1; |
| 51 |
break; |
| 52 |
case 10: |
| 53 |
cutscene_wait(1.5); |
| 54 |
break; |
| 55 |
case 11: |
| 56 |
cutscene_dialogue(); |
| 57 |
with (msg) |
| 58 |
{ |
| 59 |
sndfnt = 102; |
| 60 |
message[0] = "* I was so scared! "; |
| 61 |
message[1] = "* This place..."; |
| 62 |
message[2] = "* It's Snowdin right? Sure looks# like it."; |
| 63 |
message[3] = "* I haven't the slightest clue# what's going on here."; |
| 64 |
message[4] = "* The last thing I remember was# us talking on that rooftop..."; |
| 65 |
message[5] = "* Oh yeah! We were going to my# house!"; |
| 66 |
message[6] = "* I don't quite know where it is# from here but we'll search# together!"; |
| 67 |
message[7] = "* I'm so happy I found you!"; |
| 68 |
message[8] = "* So happy I found you."; |
| 69 |
message[9] = "* I found you."; |
| 70 |
} |
| 71 |
break; |
| 72 |
case 12: |
| 73 |
cutscene_npc_action_sprite(actor_martlet, 3743, 1, true, 0); |
| 74 |
break; |
| 75 |
case 13: |
| 76 |
cutscene_dialogue(); |
| 77 |
with (msg) |
| 78 |
{ |
| 79 |
sndfnt = 102; |
| 80 |
message[0] = "* I F O U N D Y O U . "; |
| 81 |
skippable = false; |
| 82 |
if (cutoff >= string_length(message[message_current])) |
| 83 |
{ |
| 84 |
with (obj_martlet_npc) |
| 85 |
{ |
| 86 |
action_sprite = true; |
| 87 |
audio_play_sound(snd_flowey_martlet_melt, 1, 0); |
| 88 |
sprite_index = spr_martlet_flowey_melt; |
| 89 |
image_speed = 1; |
| 90 |
image_index = 0; |
| 91 |
obj_battle_flashback_07_controller.scene++; |
| 92 |
} |
| 93 |
} |
| 94 |
} |
| 95 |
break; |
| 96 |
case 14: |
| 97 |
with (obj_martlet_npc) |
| 98 |
{ |
| 99 |
if (image_index >= (image_number - 1)) |
| 100 |
{ |
| 101 |
image_index = image_number - 1; |
| 102 |
image_speed = 0; |
| 103 |
global.dialogue_open = false; |
| 104 |
other.scene++; |
| 105 |
} |
| 106 |
} |
| 107 |
break; |
| 108 |
case 15: |
| 109 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1); |
| 110 |
break; |
| 111 |
case 16: |
| 112 |
global.player_can_run = true; |
| 113 |
instance_destroy(obj_player_npc); |
| 114 |
camera_set_view_target(view_camera[0], 1031); |
| 115 |
scr_cutscene_end(); |
| 116 |
scr_radio_restart(); |
| 117 |
scene++; |
| 118 |
break; |
| 119 |
case 17: |
| 120 |
break; |
| 121 |
} |