1 | sprite_index = spr_battle_flowey_final_background; |
2 | shader = 15; |
3 | u_time = shader_get_uniform(shader, "time"); |
4 | u_uvs = shader_get_uniform(shader, "uvs"); |
5 | uvs = sprite_get_uvs(sprite_index, 0); |
6 | sh_uvs = [uvs[0], uvs[1], uvs[2], uvs[3]]; |
7 | texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0); |
8 | u_texture = shader_get_sampler_index(shader, "distort_texture"); |
9 | pixelate_surf = -1; |