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gml_Object_obj_battle_flowey_background_Create_0

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1
sprite_index = spr_battle_flowey_final_background;
2
shader = 15;
3
u_time = shader_get_uniform(shader, "time");
4
u_uvs = shader_get_uniform(shader, "uvs");
5
uvs = sprite_get_uvs(sprite_index, 0);
6
sh_uvs = [uvs[0], uvs[1], uvs[2], uvs[3]];
7
texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0);
8
u_texture = shader_get_sampler_index(shader, "distort_texture");
9
pixelate_surf = -1;