| 1 | object[0] = 2863; | 
| 2 | object[1] = 2859; | 
| 3 | object[2] = 2860; | 
| 4 | object[3] = 2869; | 
| 5 | object[4] = 2876; | 
| 6 | object[5] = 2877; | 
| 7 | var alpha_new = greyscale_overlay_alpha; | 
| 8 | var alpha_id = shader_alpha; | 
| 9 | for (var i = 0; i < array_length_1d(object); i++) | 
| 10 | { | 
| 11 | with (object[i]) | 
| 12 |     { | 
| 13 | shader_set(sh_grayscale); | 
| 14 | shader_set_uniform_f(alpha_id, alpha_new); | 
| 15 | draw_self(); | 
| 16 | shader_reset(); | 
| 17 | } | 
| 18 | } |