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gml_Object_obj_battlebox_controller_axis_Create_0

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1
if (live_call())
2
    return global.live_result;
3
axis_plead_count = 0;
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axis_trash_meter_full = false;
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axis_trash_meter_alpha = 0;
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axis_trash_meter_alpha_inc = 0.1;
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axis_trash_meter = 0;
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axis_trash_meter_current = 0;
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axis_trash_meter_pulse_alpha = 0;
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axis_trash_meter_x = 557;
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axis_trash_meter_y = -80;
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axis_trash_meter_y_target = 20;
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axis_battery_meter_x = 20;
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axis_battery_meter_current = 100;
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axis_hit_count_max = 8;
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axis_hit_count_current = 8;
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axis_shield_pulse_alpha = 0;
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axis_shield_pulse_alpha_inc = 0.05;
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shield_enabled = false;
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if (instance_exists(obj_axis_body))
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    depth = obj_axis_body.depth + 1;