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gml_Object_obj_boulder_machine_Create_0

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1
depth = -y;
2
if (global.dunes_flag[16] > 0)
3
    exit;
4
alarm[0] = 30;
gml_Object_obj_boulder_machine_Alarm_0.gml

var my_boulder = instance_create(x, y - 27, obj_boulders_dunes_25b); with (my_boulder) parent_machine = other.id;
5
if (!audio_is_playing(snd_machinery))
6
    audio_play_sound(snd_machinery, 1, 1);