| 1 | if (global.image_alpha_enemy_attacking < 1) |
| 2 | image_alpha = 1; |
| 3 | else |
| 4 | image_alpha = obj_bowll_body_a.image_alpha; |
| 5 | x = obj_bowll_body_a.x; |
| 6 | y = obj_bowll_body_a.y; |
| 7 | if (obj_bowll_body_a.damage_disjoint_count > 0) |
| 8 | image_alpha = 0; |