1 |
var enemy_dead = global.enemy_dead; |
2 |
var enemy_spared = global.enemy_spared; |
3 |
var enemy_sparing = global.enemy_sparing; |
4 |
if (enemy_dead == false && enemy_spared == false) |
5 |
image_alpha = global.image_alpha_enemy_attacking; |
6 |
if (enemy_dead == true) |
7 |
{ |
8 |
instance_destroy(); |
9 |
exit; |
10 |
image_alpha = 0.5; |
11 |
} |
12 |
else if (enemy_spared == true) |
13 |
{ |
14 |
instance_destroy(); |
15 |
exit; |
16 |
} |
17 |
if (damage_disjoint_count > 0) |
18 |
{ |
19 |
damage_disjoint_count -= 1; |
20 |
} |
21 |
else if (enemy_dead == false && enemy_spared == false && damage_disjoint_count <= 0) |
22 |
{ |
23 |
if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) |
24 |
{ |
25 |
if (sprite_index != spr_bowll_head_critical) |
26 |
{ |
27 |
sprite_index = spr_bowll_head_critical; |
28 |
event_user(15); |
29 |
} |
30 |
} |
31 |
else if (enemy_sparing == true) |
32 |
{ |
33 |
if (sprite_index != spr_bowll_head_grateful) |
34 |
{ |
35 |
sprite_index = spr_bowll_head_grateful; |
36 |
event_user(15); |
37 |
} |
38 |
} |
39 |
else if (sprite_index != spr_bowll_head_normal) |
40 |
{ |
41 |
sprite_index = spr_bowll_head_normal; |
42 |
event_user(15); |
43 |
} |
44 |
} |
45 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
46 |
{ |
47 |
event_user(15); |
48 |
damage_disjoint_count = 12; |
49 |
no_loop_damage_disjoint_count = true; |
50 |
} |
51 |
else if (!instance_exists(obj_text_damage_count)) |
52 |
{ |
53 |
no_loop_damage_disjoint_count = false; |
54 |
} |
55 |
if (damage_disjoint_count == 12) |
56 |
damage_disjoint_x = -50; |
57 |
else if (damage_disjoint_count == 10) |
58 |
damage_disjoint_x = 50; |
59 |
else if (damage_disjoint_count == 8) |
60 |
damage_disjoint_x = -20; |
61 |
else if (damage_disjoint_count == 6) |
62 |
damage_disjoint_x = 20; |
63 |
else if (damage_disjoint_count == 4) |
64 |
damage_disjoint_x = -10; |
65 |
else if (damage_disjoint_count == 2) |
66 |
damage_disjoint_x = 10; |
67 |
else if (damage_disjoint_count == 0) |
68 |
damage_disjoint_x = 0; |
69 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
70 |
image_alpha = 0; |