| 1 | if (!instance_exists(obj_bowll_body_a)) |
| 2 | { |
| 3 | instance_destroy(); |
| 4 | exit; |
| 5 | } |
| 6 | if (obj_bowll_body_a.animating == true) |
| 7 | stage_counter += 1; |
| 8 | else |
| 9 | event_user(15); |
| 10 | event_user(1); |
| 11 | with (obj_bowll_head_shadow_a) |
| 12 | event_user(0); |