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gml_Object_obj_bowll_head_a_Step_2

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1
if (!instance_exists(obj_bowll_body_a))
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{
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    instance_destroy();
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    exit;
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}
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if (obj_bowll_body_a.animating == true)
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    stage_counter += 1;
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else
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    event_user(15);
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event_user(1);
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with (obj_bowll_head_shadow_a)
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    event_user(0);