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gml_Object_obj_bowll_head_shadow_a_Other_10

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1
if (obj_bowll_head_a.sprite_index == spr_bowll_head_critical)
2
    sprite_index = spr_bowll_head_critical_shadow;
3
else
4
    sprite_index = spr_bowll_head_normal_shadow;
5
if (global.image_alpha_enemy_attacking < 1)
6
    image_alpha = 1;
7
else
8
    image_alpha = obj_bowll_head_a.image_alpha;
9
x = obj_bowll_head_a.x;
10
y = obj_bowll_head_a.y;