| 1 | if (obj_bowll_head_a.sprite_index == spr_bowll_head_critical) |
| 2 | sprite_index = spr_bowll_head_critical_shadow; |
| 3 | else |
| 4 | sprite_index = spr_bowll_head_normal_shadow; |
| 5 | if (global.image_alpha_enemy_attacking < 1) |
| 6 | image_alpha = 1; |
| 7 | else |
| 8 | image_alpha = obj_bowll_head_a.image_alpha; |
| 9 | x = obj_bowll_head_a.x; |
| 10 | y = obj_bowll_head_a.y; |