1 | if (obj_bowll_head_a.sprite_index == spr_bowll_head_critical) |
2 | sprite_index = spr_bowll_head_critical_shadow; |
3 | else |
4 | sprite_index = spr_bowll_head_normal_shadow; |
5 | if (global.image_alpha_enemy_attacking < 1) |
6 | image_alpha = 1; |
7 | else |
8 | image_alpha = obj_bowll_head_a.image_alpha; |
9 | x = obj_bowll_head_a.x; |
10 | y = obj_bowll_head_a.y; |