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gml_Object_obj_bowll_leg_back_behind_a_Step_2

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1
if (!instance_exists(obj_bowll_body_a))
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{
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    instance_destroy();
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    exit;
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}
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if (obj_bowll_body_a.animating == true)
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{
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    x = starting_point_x;
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    y = starting_point_y;
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    image_angle = 0;
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}
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else
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{
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    x = starting_point_x;
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    y = starting_point_y;
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    image_angle = 0;
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}
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image_speed = 0;
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image_index = 0;
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with (obj_bowll_leg_back_behind_shadow_a)
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    event_user(0);