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gml_Object_obj_bowll_nostrils_cloud_a_Create_0

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1
direc = sign(x - obj_bowll_head_a.x);
2
image_xscale = direc * 0.5;
3
image_yscale = 0.5;
4
image_xscale_inc = 0.05;
5
image_yscale_inc = 0.05;
6
x_speed = direc * 2;
7
y_speed = 0;
8
grav = 1;
9
imagea_normal = 1;
10
fade = false;
11
alarm[0] = 1;
12
depth = (obj_bowll_head_a.depth - obj_bowll_head_a.nostril_max) + obj_bowll_head_a.nostril_count;