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gml_Object_obj_cabin_bear_Step_0

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depth = -y;
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message[0] = "* (Looks like this bear fell#  asleep on its way to the#  resort.)";
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message[1] = "* (It has jars of honey tied to#  its back.)";
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message[2] = "* (They're getting cold.)";
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message_length = 3;
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event_inherited();