1 |
card_is_active = false; |
2 |
card_is_selected = false; |
3 |
card_original_x = 83; |
4 |
card_original_y = 41; |
5 |
card_number = 0; |
6 |
card_success = false; |
7 |
card_row = 0; |
8 |
card_column = 0; |
9 |
card_type = irandom_range(0, 5); |
10 |
obj_card_game_controller.cardg_card_type_number[card_type] += 1; |
11 |
while (obj_card_game_controller.cardg_card_type_number[card_type] > 6) |
12 |
{ |
13 |
obj_card_game_controller.cardg_card_type_number[card_type] -= 1; |
14 |
card_type = irandom_range(0, 5); |
15 |
obj_card_game_controller.cardg_card_type_number[card_type] += 1; |
16 |
} |
17 |
switch (card_type) |
18 |
{ |
19 |
case 0: |
20 |
sprite_index = spr_card_ace; |
21 |
break; |
22 |
case 1: |
23 |
sprite_index = spr_card_ceroba; |
24 |
break; |
25 |
case 2: |
26 |
sprite_index = spr_card_ed; |
27 |
break; |
28 |
case 3: |
29 |
sprite_index = spr_card_moray; |
30 |
break; |
31 |
case 5: |
32 |
sprite_index = spr_card_starlo; |
33 |
break; |
34 |
case 4: |
35 |
sprite_index = spr_card_mooch; |
36 |
break; |
37 |
} |