| 1 |
card_is_active = false; |
| 2 |
card_is_selected = false; |
| 3 |
card_original_x = 83; |
| 4 |
card_original_y = 41; |
| 5 |
card_number = 0; |
| 6 |
card_success = false; |
| 7 |
card_row = 0; |
| 8 |
card_column = 0; |
| 9 |
card_type = irandom_range(0, 5); |
| 10 |
obj_card_game_controller.cardg_card_type_number[card_type] += 1; |
| 11 |
while (obj_card_game_controller.cardg_card_type_number[card_type] > 6) |
| 12 |
{ |
| 13 |
obj_card_game_controller.cardg_card_type_number[card_type] -= 1; |
| 14 |
card_type = irandom_range(0, 5); |
| 15 |
obj_card_game_controller.cardg_card_type_number[card_type] += 1; |
| 16 |
} |
| 17 |
switch (card_type) |
| 18 |
{ |
| 19 |
case 0: |
| 20 |
sprite_index = spr_card_ace; |
| 21 |
break; |
| 22 |
case 1: |
| 23 |
sprite_index = spr_card_ceroba; |
| 24 |
break; |
| 25 |
case 2: |
| 26 |
sprite_index = spr_card_ed; |
| 27 |
break; |
| 28 |
case 3: |
| 29 |
sprite_index = spr_card_moray; |
| 30 |
break; |
| 31 |
case 5: |
| 32 |
sprite_index = spr_card_starlo; |
| 33 |
break; |
| 34 |
case 4: |
| 35 |
sprite_index = spr_card_mooch; |
| 36 |
break; |
| 37 |
} |