| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var cam_x = camera_get_view_x(view_camera[0]); |
| 4 |
var cam_max = room_width - 240; |
| 5 |
var cam_percentage = cam_x / cam_max; |
| 6 |
for (var i = 0; i < room_width; i += 320) |
| 7 |
draw_sprite(spr_newhome_bg_building_7, 0, i + (cam_percentage * 1692), 0); |
| 8 |
for (var i = 0; i < (room_width * 2); i += 320) |
| 9 |
draw_sprite(spr_newhome_bg_building_6, 0, i + (cam_percentage * 1200), 50); |
| 10 |
for (var i = 0; i < (room_width * 2); i += 320) |
| 11 |
draw_sprite(spr_newhome_bg_building_5, 0, 33 + i + (cam_percentage * 1000), 25); |
| 12 |
for (var i = 0; i < (room_width * 2); i += 320) |
| 13 |
draw_sprite(spr_newhome_bg_building_4, 0, i + (cam_percentage * 800), 87); |
| 14 |
for (var i = 0; i < (room_width * 2); i += 320) |
| 15 |
draw_sprite(spr_newhome_bg_building_3, 0, i + (cam_percentage * 610), 80); |
| 16 |
for (var i = 0; i < (room_width * 2); i += 320) |
| 17 |
draw_sprite(spr_newhome_bg_building_2, 0, -100 + i + (cam_percentage * 280), 100); |
| 18 |
for (var i = 0; i < (room_width * 2); i += 320) |
| 19 |
draw_sprite(spr_newhome_bg_building_1, 0, i + (cam_percentage * 195), 36); |