| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (place_meeting(x, y, obj_pl)) |
| 7 |
{ |
| 8 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_player_npc); |
| 9 |
cutscene_follower_into_actor(); |
| 10 |
with (obj_doorway) |
| 11 |
instance_destroy(); |
| 12 |
} |
| 13 |
break; |
| 14 |
case 1: |
| 15 |
cutscene_npc_walk(1168, 390, obj_player_npc.y, 1, "x", "up"); |
| 16 |
cutscene_advance(); |
| 17 |
break; |
| 18 |
case 2: |
| 19 |
cutscene_wait(0.5); |
| 20 |
break; |
| 21 |
case 3: |
| 22 |
cutscene_npc_walk(1164, 390, 160, 3, "y", "up"); |
| 23 |
break; |
| 24 |
case 4: |
| 25 |
cutscene_dialogue(); |
| 26 |
with (msg) |
| 27 |
{ |
| 28 |
talker[0] = 1164; |
| 29 |
message[0] = "* Wait."; |
| 30 |
message[1] = "* Before we enter, I just# wanna say..."; |
| 31 |
message[2] = "* Thanks for today."; |
| 32 |
message[3] = "* For putting up with me."; |
| 33 |
message[4] = "* I guess..."; |
| 34 |
message[5] = "* In the big picture of# my life, you're only# gonna be a blip."; |
| 35 |
message[6] = "* But oftentimes..."; |
| 36 |
message[7] = "* Those \"blips\" make the# biggest impacts, you# know?"; |
| 37 |
message[8] = "* Oh, what am I saying?"; |
| 38 |
message[9] = "* I'll see you again once# monsterkind is free,# remember?"; |
| 39 |
message[10] = "* Wherever you are when# that time comes,"; |
| 40 |
message[11] = "* I will search you out!# Guaranteed!"; |
| 41 |
prt[0] = 317; |
| 42 |
prt[1] = 329; |
| 43 |
prt[2] = 320; |
| 44 |
prt[3] = 320; |
| 45 |
prt[4] = 317; |
| 46 |
prt[5] = 329; |
| 47 |
prt[6] = 317; |
| 48 |
prt[7] = 320; |
| 49 |
prt[8] = 328; |
| 50 |
prt[9] = 312; |
| 51 |
prt[10] = 320; |
| 52 |
prt[11] = 312; |
| 53 |
if (message_current == 1) |
| 54 |
obj_player_npc.npc_direction = "down"; |
| 55 |
} |
| 56 |
break; |
| 57 |
case 5: |
| 58 |
cutscene_wait(1); |
| 59 |
break; |
| 60 |
case 6: |
| 61 |
cutscene_dialogue(); |
| 62 |
with (msg) |
| 63 |
{ |
| 64 |
talker[0] = 1164; |
| 65 |
message[0] = "* Well..."; |
| 66 |
message[1] = "* Guess it's time."; |
| 67 |
message[2] = "* Just follow my lead."; |
| 68 |
prt[0] = 317; |
| 69 |
prt[1] = 320; |
| 70 |
prt[2] = 321; |
| 71 |
} |
| 72 |
break; |
| 73 |
case 7: |
| 74 |
cutscene_wait(0.5); |
| 75 |
break; |
| 76 |
case 8: |
| 77 |
cutscene_npc_walk_relative(1168, 20, 0, 2, "x", "down"); |
| 78 |
break; |
| 79 |
case 9: |
| 80 |
cutscene_npc_walk(1164, obj_martlet_npc.x, obj_player_npc.y, 2, "y", "right"); |
| 81 |
if (obj_martlet_npc.y < (obj_player_npc.y + 20)) |
| 82 |
obj_player_npc.npc_direction = "left"; |
| 83 |
break; |
| 84 |
case 10: |
| 85 |
cutscene_wait(0.75); |
| 86 |
break; |
| 87 |
case 11: |
| 88 |
cutscene_npc_walk(1164, obj_martlet_npc.x, 106, 1, "y", "up"); |
| 89 |
cutscene_advance(); |
| 90 |
break; |
| 91 |
case 12: |
| 92 |
if (obj_martlet_npc.y < (obj_player_npc.y - 5)) |
| 93 |
{ |
| 94 |
obj_player_npc.npc_direction = "up"; |
| 95 |
obj_martlet_npc.image_alpha -= 0.1; |
| 96 |
} |
| 97 |
if (obj_martlet_npc.image_alpha <= 0) |
| 98 |
cutscene_advance(); |
| 99 |
break; |
| 100 |
case 13: |
| 101 |
cutscene_npc_walk(1168, obj_martlet_npc.x, 106, 1, "x", "up"); |
| 102 |
break; |
| 103 |
case 14: |
| 104 |
obj_player_npc.image_alpha -= 0.1; |
| 105 |
if (obj_player_npc.image_alpha <= 0) |
| 106 |
cutscene_advance(); |
| 107 |
break; |
| 108 |
case 15: |
| 109 |
cutscene_wait(2); |
| 110 |
break; |
| 111 |
case 16: |
| 112 |
cutscene_change_room(268, 160, 560, 0.025); |
| 113 |
break; |
| 114 |
} |