1 | if (live_call()) |
2 | return global.live_result; |
3 | var blast_sound = audio_play_sound(snd_kamehamehablast, 1, 0); |
4 | audio_sound_pitch(blast_sound, 0.75); |
5 | scene = 0; |
6 | cutscene_timer = 0; |
7 | draw_alpha = 0; |
8 | scr_screenshake |