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gml_Object_obj_castle_beam_Draw_73

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
draw_set_alpha(draw_alpha);
4
draw_set_color(c_black);
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draw_rectangle(0, 0, room_width, room_height, false);
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draw_set_alpha(1);
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draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, 1);
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with (obj_asgore_npc)
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    draw_sprite(sprite_index, image_index, x, y);
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with (obj_player_npc)
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    draw_sprite(sprite_index, image_index, x, y);
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draw_set_alpha(draw_alpha);
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shader_set(sh_silhouette);
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with (obj_asgore_npc)
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{
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    draw_sprite(sprite_index, image_index, x + 1, y);
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    draw_sprite(sprite_index, image_index, x + 1, y + 1);
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    draw_sprite(sprite_index, image_index, x, y + 1);
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    draw_sprite(sprite_index, image_index, x - 1, y + 1);
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    draw_sprite(sprite_index, image_index, x - 1, y);
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    draw_sprite(sprite_index, image_index, x - 1, y - 1);
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    draw_sprite(sprite_index, image_index, x, y - 1);
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    draw_sprite(sprite_index, image_index, x + 1, y - 1);
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}
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shader_set(sh_flash);
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with (obj_asgore_npc)
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    draw_sprite(sprite_index, image_index, x, y);
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with (obj_player_npc)
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    draw_sprite(sprite_index, image_index, x, y);
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shader_reset();
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draw_set_alpha(1);