| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
draw_set_alpha(draw_alpha); |
| 4 |
draw_set_color(c_black); |
| 5 |
draw_rectangle(0, 0, room_width, room_height, false); |
| 6 |
draw_set_alpha(1); |
| 7 |
draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, 1); |
| 8 |
with (obj_asgore_npc) |
| 9 |
draw_sprite(sprite_index, image_index, x, y); |
| 10 |
with (obj_player_npc) |
| 11 |
draw_sprite(sprite_index, image_index, x, y); |
| 12 |
draw_set_alpha(draw_alpha); |
| 13 |
shader_set(sh_silhouette); |
| 14 |
with (obj_asgore_npc) |
| 15 |
{ |
| 16 |
draw_sprite(sprite_index, image_index, x + 1, y); |
| 17 |
draw_sprite(sprite_index, image_index, x + 1, y + 1); |
| 18 |
draw_sprite(sprite_index, image_index, x, y + 1); |
| 19 |
draw_sprite(sprite_index, image_index, x - 1, y + 1); |
| 20 |
draw_sprite(sprite_index, image_index, x - 1, y); |
| 21 |
draw_sprite(sprite_index, image_index, x - 1, y - 1); |
| 22 |
draw_sprite(sprite_index, image_index, x, y - 1); |
| 23 |
draw_sprite(sprite_index, image_index, x + 1, y - 1); |
| 24 |
} |
| 25 |
shader_set(sh_flash); |
| 26 |
with (obj_asgore_npc) |
| 27 |
draw_sprite(sprite_index, image_index, x, y); |
| 28 |
with (obj_player_npc) |
| 29 |
draw_sprite(sprite_index, image_index, x, y); |
| 30 |
shader_reset(); |
| 31 |
draw_set_alpha(1); |