1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
cutscene_wait(0.1); |
7 |
break; |
8 |
case 1: |
9 |
sprite_index = spr_clover_geno_laser_loop; |
10 |
image_xscale = 0.5; |
11 |
image_yscale = 0.5; |
12 |
cutscene_advance(); |
13 |
break; |
14 |
case 2: |
15 |
image_xscale = lerp(image_xscale, 1.3, 0.5); |
16 |
image_yscale = lerp(image_yscale, 1.3, 0.5); |
17 |
if (image_xscale > 1.2) |
18 |
cutscene_advance(); |
19 |
break; |
20 |
case 3: |
21 |
image_xscale = lerp(image_xscale, 1, 0.3); |
22 |
image_yscale = lerp(image_yscale, 1, 0.3); |
23 |
if (image_xscale < 1.05) |
24 |
{ |
25 |
image_xscale = 1; |
26 |
image_yscale = 1; |
27 |
cutscene_advance(); |
28 |
} |
29 |
break; |
30 |
case 4: |
31 |
cutscene_wait(2); |
32 |
break; |
33 |
case 5: |
34 |
draw_alpha += 0.05; |
35 |
if (draw_alpha >= 1) |
36 |
{ |
37 |
obj_castle_throne_room_controller.darken_target = 0; |
38 |
cutscene_advance(); |
39 |
} |
40 |
break; |
41 |
case 6: |
42 |
cutscene_wait(1); |
43 |
break; |
44 |
case 7: |
45 |
obj_asgore_npc.sprite_index = spr_asgore_death; |
46 |
obj_asgore_npc.image_speed = 1; |
47 |
var death_sound = audio_play_sound(snd_monster_damage_death, 1, 0); |
48 |
audio_sound_pitch(death_sound, 0.65); |
49 |
cutscene_advance(); |
50 |
break; |
51 |
case 8: |
52 |
if (obj_asgore_npc.image_index >= (obj_asgore_npc.image_number - 1)) |
53 |
{ |
54 |
instance_create_depth(obj_asgore_npc.x, obj_asgore_npc.y, obj_asgore_npc.depth, obj_asgore_soul); |
55 |
instance_destroy(obj_asgore_npc); |
56 |
layer_set_visible("bg_destroyed", true); |
57 |
cutscene_advance(); |
58 |
} |
59 |
break; |
60 |
case 9: |
61 |
cutscene_wait(0.5); |
62 |
break; |
63 |
case 10: |
64 |
sprite_index = spr_clover_geno_laser_finish; |
65 |
image_index = 0; |
66 |
image_speed = 1; |
67 |
cutscene_advance(); |
68 |
break; |
69 |
case 11: |
70 |
if (image_index >= (image_number - 1)) |
71 |
{ |
72 |
image_alpha = 0; |
73 |
image_speed = 0; |
74 |
cutscene_advance(); |
75 |
} |
76 |
break; |
77 |
case 12: |
78 |
draw_alpha -= 0.025; |
79 |
if (draw_alpha <= 0) |
80 |
cutscene_advance(); |
81 |
break; |
82 |
case 13: |
83 |
instance_destroy(); |
84 |
break; |
85 |
} |
86 |
if (instance_exists(obj_asgore_npc) && scene < 6) |
87 |
{ |
88 |
obj_asgore_npc.x = obj_asgore_npc.xstart + random_range(-2, 2); |
89 |
obj_asgore_npc.y = obj_asgore_npc.ystart + random_range(-2, 2); |
90 |
} |