1 | if (live_call()) |
2 | return global.live_result; |
3 | scene = 0; |
4 | cutscene_timer = 0; |
5 | instance_create(160, 340, obj_asgore_npc); |
6 | obj_asgore_npc.npc_direction = "up"; |
7 | obj_asgore_npc.down_sprite_idle = 3434; |
8 | obj_pl.x = 160; |
9 | obj_pl.y = 576; |
10 | obj_pl.direction = 90; |
11 | instance_create(160, 576, obj_player_npc); |
12 | instance_create(160, 544, obj_martlet_npc); |
13 | camera_set_view_target(view_camera[0], 1164); |
14 | with (obj_doorway) |
15 | instance_destroy(); |