| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | scene = 0; |
| 4 | cutscene_timer = 0; |
| 5 | instance_create(160, 340, obj_asgore_npc); |
| 6 | obj_asgore_npc.npc_direction = "up"; |
| 7 | obj_asgore_npc.down_sprite_idle = 3434; |
| 8 | obj_pl.x = 160; |
| 9 | obj_pl.y = 576; |
| 10 | obj_pl.direction = 90; |
| 11 | instance_create(160, 576, obj_player_npc); |
| 12 | instance_create(160, 544, obj_martlet_npc); |
| 13 | camera_set_view_target(view_camera[0], 1164); |
| 14 | with (obj_doorway) |
| 15 | instance_destroy(); |