| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
cutscene_wait(1); |
| 7 |
break; |
| 8 |
case 1: |
| 9 |
cutscene_npc_walk(1164, 160, 380, 2, "x", "up"); |
| 10 |
cutscene_wait(0.25); |
| 11 |
break; |
| 12 |
case 2: |
| 13 |
cutscene_npc_walk(1168, 160, 400, 2, "y", "up", -4); |
| 14 |
break; |
| 15 |
case 3: |
| 16 |
cutscene_wait(1); |
| 17 |
break; |
| 18 |
case 4: |
| 19 |
cutscene_camera_move(obj_martlet_npc.x, obj_asgore_npc.y - 20, 1); |
| 20 |
break; |
| 21 |
case 5: |
| 22 |
cutscene_wait(1); |
| 23 |
break; |
| 24 |
case 6: |
| 25 |
cutscene_dialogue(); |
| 26 |
with (msg) |
| 27 |
{ |
| 28 |
talker[0] = 959; |
| 29 |
talker[1] = 1164; |
| 30 |
talker[3] = 959; |
| 31 |
message[0] = "* Dum dee dum..."; |
| 32 |
message[1] = "* Um... Excuse me?"; |
| 33 |
message[2] = "* King?"; |
| 34 |
message[3] = "* Oh?"; |
| 35 |
message[4] = "* A visitor? At this# hour?"; |
| 36 |
prt[1] = 317; |
| 37 |
prt[2] = 317; |
| 38 |
} |
| 39 |
break; |
| 40 |
case 7: |
| 41 |
cutscene_wait(0.5); |
| 42 |
break; |
| 43 |
case 8: |
| 44 |
cutscene_npc_direction(959, "right"); |
| 45 |
break; |
| 46 |
case 9: |
| 47 |
cutscene_wait(0.5); |
| 48 |
break; |
| 49 |
case 10: |
| 50 |
cutscene_npc_direction(959, "down"); |
| 51 |
break; |
| 52 |
case 11: |
| 53 |
cutscene_wait(0.5); |
| 54 |
break; |
| 55 |
case 12: |
| 56 |
cutscene_dialogue(); |
| 57 |
with (msg) |
| 58 |
{ |
| 59 |
talker[0] = 1164; |
| 60 |
talker[2] = 959; |
| 61 |
talker[4] = 1164; |
| 62 |
talker[7] = 959; |
| 63 |
talker[10] = 1164; |
| 64 |
message[0] = "* H-Hello Mr. King, sir."; |
| 65 |
message[1] = "* It is an honor to be "; |
| 66 |
message[2] = "* No need to be so# formal."; |
| 67 |
message[3] = "* You can just call me# \"Asgore\" if you like."; |
| 68 |
message[4] = "* Right!"; |
| 69 |
message[5] = "* Asgore, King, sir."; |
| 70 |
message[6] = "* I am Martlet of the# Royal Guard Snowdin# Division."; |
| 71 |
message[7] = "* Ah yes! One of our# courageous guards."; |
| 72 |
message[8] = "* Thank you for your# service to the# Underground!"; |
| 73 |
message[9] = "* What brings you to the# Castle so late?"; |
| 74 |
message[10] = "* W-Well..."; |
| 75 |
prt[0] = 323; |
| 76 |
prt[1] = 322; |
| 77 |
prt[2] = 1803; |
| 78 |
prt[3] = 1803; |
| 79 |
prt[4] = 330; |
| 80 |
prt[5] = 322; |
| 81 |
prt[6] = 321; |
| 82 |
prt[7] = 1803; |
| 83 |
prt[8] = 1803; |
| 84 |
prt[9] = 1803; |
| 85 |
prt[10] = 329; |
| 86 |
if (message_current == 1) |
| 87 |
message_timer = 15; |
| 88 |
else |
| 89 |
message_timer = -1; |
| 90 |
} |
| 91 |
break; |
| 92 |
case 13: |
| 93 |
cutscene_wait(0.5); |
| 94 |
break; |
| 95 |
case 14: |
| 96 |
cutscene_npc_walk(1164, 130, 380, 1, "x", "down"); |
| 97 |
break; |
| 98 |
case 15: |
| 99 |
cutscene_wait(1); |
| 100 |
break; |
| 101 |
case 16: |
| 102 |
cutscene_npc_walk(1168, 160, 380, 1, "y", "up"); |
| 103 |
if (obj_player_npc.y < (obj_martlet_npc.y + 10)) |
| 104 |
obj_martlet_npc.npc_direction = "right"; |
| 105 |
break; |
| 106 |
case 17: |
| 107 |
cutscene_dialogue(); |
| 108 |
with (msg) |
| 109 |
{ |
| 110 |
talker[0] = 1164; |
| 111 |
message[0] = "* This human brings me to# the Castle."; |
| 112 |
prt[0] = 321; |
| 113 |
} |
| 114 |
break; |
| 115 |
case 18: |
| 116 |
obj_asgore_npc.down_sprite_idle = 990; |
| 117 |
obj_asgore_npc.up_sprite = 990; |
| 118 |
cutscene_npc_walk_relative(959, 0, -30, 1, "y", "down"); |
| 119 |
break; |
| 120 |
case 19: |
| 121 |
cutscene_wait(1); |
| 122 |
break; |
| 123 |
case 20: |
| 124 |
obj_martlet_npc.npc_direction = "up"; |
| 125 |
cutscene_dialogue(); |
| 126 |
with (msg) |
| 127 |
{ |
| 128 |
position_array[0] = 1; |
| 129 |
position_array[1] = 0; |
| 130 |
talker[0] = 1164; |
| 131 |
talker[1] = 959; |
| 132 |
message[0] = "* Their name is# Clover."; |
| 133 |
message[1] = "* Clover..."; |
| 134 |
prt[0] = 323; |
| 135 |
prt[1] = 1803; |
| 136 |
if (message_current == 1) |
| 137 |
obj_asgore_npc.down_sprite_idle = 2516; |
| 138 |
} |
| 139 |
break; |
| 140 |
case 21: |
| 141 |
cutscene_npc_direction(959, "right"); |
| 142 |
break; |
| 143 |
case 22: |
| 144 |
cutscene_wait(1); |
| 145 |
break; |
| 146 |
case 23: |
| 147 |
obj_asgore_npc.down_sprite_idle = 3434; |
| 148 |
obj_asgore_npc.up_sprite = 2873; |
| 149 |
cutscene_npc_direction(959, "down"); |
| 150 |
break; |
| 151 |
case 24: |
| 152 |
cutscene_dialogue(); |
| 153 |
with (msg) |
| 154 |
{ |
| 155 |
talker[0] = 959; |
| 156 |
talker[1] = 1164; |
| 157 |
talker[3] = 959; |
| 158 |
talker[4] = 1164; |
| 159 |
talker[7] = 959; |
| 160 |
position_array[0] = 0; |
| 161 |
position_array[1] = 1; |
| 162 |
position_array[2] = 1; |
| 163 |
position_array[3] = 0; |
| 164 |
position_array[4] = 1; |
| 165 |
position_array[5] = 1; |
| 166 |
position_array[6] = 1; |
| 167 |
position_array[7] = 0; |
| 168 |
position_array[8] = 0; |
| 169 |
message[0] = "* What a lovely name..."; |
| 170 |
message[1] = "* I apologize for the# lack of notice!"; |
| 171 |
message[2] = "* I know this may be a# shock but..."; |
| 172 |
message[3] = "* Were you, by chance,# not given a Royal Guard# handbook?"; |
| 173 |
message[4] = "* A handbook?"; |
| 174 |
message[5] = "* Sure, I was given a# handbook."; |
| 175 |
message[6] = "* Not sure I'm following."; |
| 176 |
message[7] = "* Ah..."; |
| 177 |
message[8] = "* Hmm... "; |
| 178 |
prt[0] = 1803; |
| 179 |
prt[1] = 322; |
| 180 |
prt[2] = 323; |
| 181 |
prt[3] = 1803; |
| 182 |
prt[4] = 330; |
| 183 |
prt[5] = 322; |
| 184 |
prt[6] = 322; |
| 185 |
prt[7] = 3393; |
| 186 |
prt[8] = 864; |
| 187 |
} |
| 188 |
break; |
| 189 |
case 25: |
| 190 |
cutscene_npc_direction(959, "left"); |
| 191 |
break; |
| 192 |
case 26: |
| 193 |
cutscene_wait(1); |
| 194 |
break; |
| 195 |
case 27: |
| 196 |
cutscene_dialogue(); |
| 197 |
with (msg) |
| 198 |
{ |
| 199 |
talker[0] = 959; |
| 200 |
talker[2] = 1164; |
| 201 |
talker[13] = 959; |
| 202 |
message[0] = "* So you are familiar# with the protocol..."; |
| 203 |
message[1] = "* Yet... here you are."; |
| 204 |
prt[0] = 864; |
| 205 |
prt[1] = 1803; |
| 206 |
message[2] = "* I know how it looks."; |
| 207 |
message[3] = "* But you see..."; |
| 208 |
message[4] = "* Clover is not a bad# person."; |
| 209 |
message[5] = "* I-In fact, they are one# of the kindest souls# around!"; |
| 210 |
message[6] = "* So many have attacked# them with ill intent... "; |
| 211 |
message[7] = "* But Clover is peaceful."; |
| 212 |
message[8] = "* ...As much as one can# be in such situations."; |
| 213 |
message[9] = "* What I'm trying to say# is... "; |
| 214 |
message[10] = "* Clover believes in# what's best for others.# Even monsters."; |
| 215 |
message[11] = "* And... "; |
| 216 |
message[12] = "* They need to go home.# Back to the# Surface."; |
| 217 |
message[13] = "* Back to the Surface..."; |
| 218 |
prt[2] = 317; |
| 219 |
prt[3] = 329; |
| 220 |
prt[4] = 317; |
| 221 |
prt[5] = 320; |
| 222 |
prt[6] = 329; |
| 223 |
prt[7] = 320; |
| 224 |
prt[8] = 323; |
| 225 |
prt[9] = 329; |
| 226 |
prt[10] = 321; |
| 227 |
prt[11] = 338; |
| 228 |
prt[12] = 321; |
| 229 |
prt[13] = 864; |
| 230 |
position_array[0] = 0; |
| 231 |
position_array[1] = 0; |
| 232 |
position_array[2] = 1; |
| 233 |
position_array[3] = 1; |
| 234 |
position_array[4] = 1; |
| 235 |
position_array[5] = 1; |
| 236 |
position_array[6] = 1; |
| 237 |
position_array[7] = 1; |
| 238 |
position_array[8] = 1; |
| 239 |
position_array[9] = 1; |
| 240 |
position_array[10] = 1; |
| 241 |
position_array[11] = 1; |
| 242 |
position_array[12] = 1; |
| 243 |
position_array[13] = 0; |
| 244 |
} |
| 245 |
break; |
| 246 |
case 28: |
| 247 |
cutscene_wait(0.5); |
| 248 |
break; |
| 249 |
case 29: |
| 250 |
cutscene_npc_direction(959, "down"); |
| 251 |
break; |
| 252 |
case 30: |
| 253 |
cutscene_dialogue(); |
| 254 |
with (msg) |
| 255 |
{ |
| 256 |
talker[0] = 959; |
| 257 |
talker[3] = 1164; |
| 258 |
talker[5] = 959; |
| 259 |
talker[9] = 1164; |
| 260 |
talker[11] = 959; |
| 261 |
talker[14] = 1164; |
| 262 |
message[0] = "* ..."; |
| 263 |
message[1] = "* If only such a thing# were so easy."; |
| 264 |
message[2] = "* But you of all monsters# must know the reality."; |
| 265 |
message[3] = "* Clover is different!"; |
| 266 |
message[4] = "* This is different!"; |
| 267 |
message[5] = "* No..."; |
| 268 |
message[6] = "* Regrettably..."; |
| 269 |
message[7] = "* The one thing these# encounters never are is# \"different.\""; |
| 270 |
message[8] = "* Not in the end."; |
| 271 |
message[9] = "* Wh... What are you# saying?"; |
| 272 |
message[10] = "* You aren't going to# kill Clover are you!?"; |
| 273 |
message[11] = "* . . ."; |
| 274 |
message[12] = "* If that is the result# of our battle..."; |
| 275 |
message[13] = "* It must be."; |
| 276 |
message[14] = "* NO!!"; |
| 277 |
message[15] = "* You can't do that!!"; |
| 278 |
message[16] = "* Clover!"; |
| 279 |
message[17] = "* Plead your case! Come# on!!"; |
| 280 |
prt[0] = 3090; |
| 281 |
prt[1] = 1923; |
| 282 |
prt[2] = 1803; |
| 283 |
prt[3] = 309; |
| 284 |
prt[4] = 309; |
| 285 |
prt[5] = 3090; |
| 286 |
prt[6] = 3090; |
| 287 |
prt[7] = 3107; |
| 288 |
prt[8] = 3597; |
| 289 |
prt[9] = 332; |
| 290 |
prt[10] = 333; |
| 291 |
prt[11] = 3090; |
| 292 |
prt[12] = 3090; |
| 293 |
prt[13] = 3597; |
| 294 |
prt[14] = 332; |
| 295 |
prt[15] = 309; |
| 296 |
prt[16] = 317; |
| 297 |
prt[17] = 329; |
| 298 |
position_array[0] = 0; |
| 299 |
position_array[1] = 0; |
| 300 |
position_array[2] = 0; |
| 301 |
position_array[3] = 1; |
| 302 |
position_array[4] = 1; |
| 303 |
position_array[5] = 0; |
| 304 |
position_array[6] = 0; |
| 305 |
position_array[7] = 0; |
| 306 |
position_array[8] = 0; |
| 307 |
position_array[9] = 1; |
| 308 |
position_array[10] = 1; |
| 309 |
position_array[11] = 0; |
| 310 |
position_array[12] = 0; |
| 311 |
position_array[13] = 0; |
| 312 |
position_array[14] = 1; |
| 313 |
position_array[15] = 1; |
| 314 |
position_array[16] = 1; |
| 315 |
position_array[17] = 1; |
| 316 |
if (message_current == 16) |
| 317 |
obj_martlet_npc.npc_direction = "right"; |
| 318 |
} |
| 319 |
break; |
| 320 |
case 32: |
| 321 |
cutscene_npc_action_sprite(1168, 3758, 1, false); |
| 322 |
if (obj_player_npc.image_index >= 3) |
| 323 |
{ |
| 324 |
obj_player_npc.image_index = 3; |
| 325 |
obj_player_npc.image_speed = 0; |
| 326 |
cutscene_advance(); |
| 327 |
} |
| 328 |
break; |
| 329 |
case 31: |
| 330 |
cutscene_wait(1); |
| 331 |
break; |
| 332 |
case 33: |
| 333 |
cutscene_dialogue(); |
| 334 |
with (msg) |
| 335 |
{ |
| 336 |
talker[0] = 1164; |
| 337 |
message[0] = "* What are you doing??"; |
| 338 |
message[1] = "* Say something!"; |
| 339 |
prt[0] = 333; |
| 340 |
prt[1] = 329; |
| 341 |
} |
| 342 |
break; |
| 343 |
case 34: |
| 344 |
if (obj_player_npc.image_speed == 0) |
| 345 |
obj_player_npc.image_speed = 1; |
| 346 |
cutscene_npc_action_sprite(1168, 3758, 1, false); |
| 347 |
break; |
| 348 |
case 35: |
| 349 |
cutscene_wait(0.5); |
| 350 |
break; |
| 351 |
case 36: |
| 352 |
cutscene_dialogue(); |
| 353 |
with (msg) |
| 354 |
{ |
| 355 |
message[0] = ""; |
| 356 |
if (alpha_fade == false) |
| 357 |
{ |
| 358 |
alpha_fade = true; |
| 359 |
ch_alpha = 0; |
| 360 |
ch_delay = 30; |
| 361 |
} |
| 362 |
skippable = false; |
| 363 |
ch[1] = "..."; |
| 364 |
ch[2] = "You\nshould go"; |
| 365 |
ch_msg = 0; |
| 366 |
if (outcome != 0) |
| 367 |
{ |
| 368 |
choice = false; |
| 369 |
ch_delay = 0; |
| 370 |
alpha_fade = false; |
| 371 |
} |
| 372 |
if (outcome == 1) |
| 373 |
other.scene = 38; |
| 374 |
else if (outcome == 2) |
| 375 |
other.scene = 37; |
| 376 |
} |
| 377 |
break; |
| 378 |
case 37: |
| 379 |
if (!instance_exists(obj_dialogue)) |
| 380 |
{ |
| 381 |
obj_martlet_npc.left_sprite = 270; |
| 382 |
cutscene_npc_walk_relative(1164, -10, 0, 0.5, "x", "right"); |
| 383 |
} |
| 384 |
break; |
| 385 |
case 38: |
| 386 |
cutscene_wait(1); |
| 387 |
break; |
| 388 |
case 39: |
| 389 |
cutscene_dialogue(); |
| 390 |
if (!variable_instance_exists(id, "noloop_count")) |
| 391 |
noloop_count = 0; |
| 392 |
with (msg) |
| 393 |
{ |
| 394 |
talker[0] = 1164; |
| 395 |
talker[3] = 959; |
| 396 |
talker[5] = 1164; |
| 397 |
message[0] = "* Clover..."; |
| 398 |
message[1] = "* You're..."; |
| 399 |
message[2] = "* You can't..."; |
| 400 |
message[3] = "* The human has spoken."; |
| 401 |
message[4] = "* I am sorry."; |
| 402 |
message[5] = "* N-No..."; |
| 403 |
message[6] = "* This isn't how this..."; |
| 404 |
prt[0] = 332; |
| 405 |
prt[1] = 330; |
| 406 |
prt[2] = 330; |
| 407 |
prt[3] = 3090; |
| 408 |
prt[4] = 1803; |
| 409 |
prt[5] = 317; |
| 410 |
prt[6] = 329; |
| 411 |
position_array[0] = 1; |
| 412 |
position_array[1] = 1; |
| 413 |
position_array[2] = 1; |
| 414 |
position_array[3] = 0; |
| 415 |
position_array[4] = 0; |
| 416 |
position_array[5] = 1; |
| 417 |
position_array[6] = 1; |
| 418 |
if (message_current == 5) |
| 419 |
{ |
| 420 |
skippable = false; |
| 421 |
message_timer = 30; |
| 422 |
if (other.noloop_count == 0) |
| 423 |
{ |
| 424 |
other.noloop_count = 1; |
| 425 |
obj_martlet_npc.x_dest[0] = obj_martlet_npc.x - 10; |
| 426 |
obj_martlet_npc.can_walk = true; |
| 427 |
} |
| 428 |
} |
| 429 |
if (message_current == 6) |
| 430 |
{ |
| 431 |
skippable = false; |
| 432 |
message_timer = 30; |
| 433 |
if (other.noloop_count == 1) |
| 434 |
{ |
| 435 |
other.noloop_count = 2; |
| 436 |
obj_martlet_npc.x_dest[0] = obj_martlet_npc.x - 10; |
| 437 |
obj_martlet_npc.can_walk = true; |
| 438 |
} |
| 439 |
} |
| 440 |
} |
| 441 |
break; |
| 442 |
case 40: |
| 443 |
cutscene_wait(1); |
| 444 |
break; |
| 445 |
case 41: |
| 446 |
cutscene_dialogue(); |
| 447 |
with (msg) |
| 448 |
{ |
| 449 |
talker[0] = 1164; |
| 450 |
message[0] = "* L-Let's go back."; |
| 451 |
message[1] = "* Back to Snowdin."; |
| 452 |
message[2] = "* You can live w-with me."; |
| 453 |
message[3] = "* Like nothing ever# happened..."; |
| 454 |
prt[0] = 329; |
| 455 |
prt[1] = 322; |
| 456 |
prt[2] = 322; |
| 457 |
prt[3] = 323; |
| 458 |
ch_msg = 3; |
| 459 |
ch[1] = "..."; |
| 460 |
} |
| 461 |
break; |
| 462 |
case 42: |
| 463 |
cutscene_wait(1); |
| 464 |
break; |
| 465 |
case 43: |
| 466 |
cutscene_dialogue(); |
| 467 |
with (msg) |
| 468 |
{ |
| 469 |
talker[0] = 1164; |
| 470 |
message[0] = "* I..."; |
| 471 |
message[1] = "* I......"; |
| 472 |
prt[0] = 329; |
| 473 |
prt[1] = 317; |
| 474 |
if (message_current == 0) |
| 475 |
obj_martlet_npc.npc_direction = "down"; |
| 476 |
if (message_current == 1) |
| 477 |
obj_martlet_npc.npc_direction = "left"; |
| 478 |
} |
| 479 |
break; |
| 480 |
case 44: |
| 481 |
obj_martlet_npc.npc_direction = "right"; |
| 482 |
cutscene_wait(2); |
| 483 |
break; |
| 484 |
case 45: |
| 485 |
obj_martlet_npc.down_sprite = 3574; |
| 486 |
cutscene_npc_walk_relative(1164, 0, 30, 0.5, "y", "down"); |
| 487 |
break; |
| 488 |
case 46: |
| 489 |
cutscene_npc_action_sprite(1164, 1631, 1, false); |
| 490 |
obj_martlet_npc.down_sprite = 3455; |
| 491 |
obj_martlet_npc.down_sprite_idle = 3455; |
| 492 |
break; |
| 493 |
case 47: |
| 494 |
cutscene_npc_walk_relative(1164, 0, 100, 0.5, "y", "down"); |
| 495 |
break; |
| 496 |
case 48: |
| 497 |
cutscene_wait(1.5); |
| 498 |
break; |
| 499 |
case 49: |
| 500 |
cutscene_dialogue(); |
| 501 |
with (msg) |
| 502 |
{ |
| 503 |
position = 0; |
| 504 |
talker[0] = 959; |
| 505 |
message[0] = "* . . ."; |
| 506 |
message[1] = "* Hm."; |
| 507 |
message[2] = "* You are a decisive one."; |
| 508 |
message[3] = "* . . ."; |
| 509 |
message[4] = "* Then you know what we# must do."; |
| 510 |
message[5] = "* Please... follow me# into the next room."; |
| 511 |
prt[0] = 3090; |
| 512 |
prt[1] = 3393; |
| 513 |
prt[2] = 1803; |
| 514 |
prt[3] = 3090; |
| 515 |
prt[4] = 1803; |
| 516 |
prt[5] = 1803; |
| 517 |
if (message_current == 2) |
| 518 |
obj_martlet_npc.npc_direction = "left"; |
| 519 |
} |
| 520 |
break; |
| 521 |
case 50: |
| 522 |
cutscene_npc_walk(959, 110, 120, 1, "x", "down"); |
| 523 |
cutscene_wait(0.5); |
| 524 |
break; |
| 525 |
case 51: |
| 526 |
cutscene_npc_walk(1168, 110, 145, 1, "x", "up"); |
| 527 |
cutscene_advance(); |
| 528 |
break; |
| 529 |
case 52: |
| 530 |
cutscene_wait(0.5); |
| 531 |
break; |
| 532 |
case 53: |
| 533 |
if (cutscene_camera_move(obj_camera.x, 120, 1, true) && cutscene_npc_walk(959, 110, 120, 2, "x", "up") && cutscene_npc_walk(1168, 110, 145, 2, "x", "up")) |
| 534 |
cutscene_advance(54); |
| 535 |
break; |
| 536 |
case 54: |
| 537 |
cutscene_wait(2); |
| 538 |
break; |
| 539 |
case 55: |
| 540 |
obj_asgore_npc.npc_direction = "up"; |
| 541 |
cutscene_change_room(273, 150, 240, 0.1); |
| 542 |
break; |
| 543 |
} |