| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
cutscene_instance_create(64, 288, 959); |
| 7 |
obj_asgore_npc.npc_direction = "left"; |
| 8 |
break; |
| 9 |
case 1: |
| 10 |
if (obj_pl.y < 520) |
| 11 |
{ |
| 12 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 13 |
obj_player_npc.npc_direction = "up"; |
| 14 |
scr_cutscene_start(); |
| 15 |
} |
| 16 |
break; |
| 17 |
case 2: |
| 18 |
cutscene_npc_walk(1168, 160, 420, 3, "y", "up"); |
| 19 |
break; |
| 20 |
case 3: |
| 21 |
cutscene_wait(0.5); |
| 22 |
break; |
| 23 |
case 4: |
| 24 |
cutscene_camera_move(obj_pl.x, 330, 2); |
| 25 |
break; |
| 26 |
case 5: |
| 27 |
cutscene_wait(1); |
| 28 |
break; |
| 29 |
case 6: |
| 30 |
cutscene_dialogue(); |
| 31 |
with (msg) |
| 32 |
{ |
| 33 |
message[0] = "* . . ."; |
| 34 |
message[1] = "* The Underground is full# of beauty."; |
| 35 |
message[2] = "* Friends... Families..."; |
| 36 |
message[3] = "* Hopes... Dreams..."; |
| 37 |
message[4] = "* Or at least... it was."; |
| 38 |
prt[0] = 3090; |
| 39 |
prt[1] = 3090; |
| 40 |
prt[2] = 3090; |
| 41 |
prt[3] = 3597; |
| 42 |
prt[4] = 3557; |
| 43 |
talker[0] = 959; |
| 44 |
position = 0; |
| 45 |
} |
| 46 |
break; |
| 47 |
case 7: |
| 48 |
cutscene_wait(1); |
| 49 |
break; |
| 50 |
case 8: |
| 51 |
cutscene_npc_walk(959, 160, 288, 1, "x", "right"); |
| 52 |
break; |
| 53 |
case 9: |
| 54 |
cutscene_wait(0.25); |
| 55 |
break; |
| 56 |
case 10: |
| 57 |
cutscene_npc_direction(959, "down"); |
| 58 |
break; |
| 59 |
case 11: |
| 60 |
cutscene_wait(1); |
| 61 |
break; |
| 62 |
case 12: |
| 63 |
cutscene_dialogue(); |
| 64 |
with (msg) |
| 65 |
{ |
| 66 |
message[0] = "* . . ."; |
| 67 |
message[1] = "* Though valiantly they# fought..."; |
| 68 |
message[2] = "* Nobody could stop you,# could they?"; |
| 69 |
prt[0] = 3557; |
| 70 |
prt[1] = 3597; |
| 71 |
prt[2] = 3107; |
| 72 |
talker[0] = 959; |
| 73 |
position = 0; |
| 74 |
} |
| 75 |
break; |
| 76 |
case 13: |
| 77 |
cutscene_wait(1); |
| 78 |
break; |
| 79 |
case 14: |
| 80 |
cutscene_dialogue(); |
| 81 |
with (msg) |
| 82 |
{ |
| 83 |
message[0] = "* I had hoped this day# wouldn't come."; |
| 84 |
message[1] = "* Retaliation was# inevitable but..."; |
| 85 |
message[2] = "* I believed we could# handle it as we always# have."; |
| 86 |
prt[0] = 1923; |
| 87 |
prt[1] = 3107; |
| 88 |
prt[2] = 3090; |
| 89 |
talker[0] = 959; |
| 90 |
position = 0; |
| 91 |
} |
| 92 |
break; |
| 93 |
case 15: |
| 94 |
cutscene_npc_direction(959, "left"); |
| 95 |
break; |
| 96 |
case 16: |
| 97 |
cutscene_wait(1.5); |
| 98 |
break; |
| 99 |
case 17: |
| 100 |
cutscene_dialogue(); |
| 101 |
with (msg) |
| 102 |
{ |
| 103 |
message[0] = "* My dear friends... "; |
| 104 |
message[1] = "* I am sorry."; |
| 105 |
prt[0] = 3090; |
| 106 |
prt[1] = 3597; |
| 107 |
talker[0] = 959; |
| 108 |
position = 0; |
| 109 |
} |
| 110 |
break; |
| 111 |
case 18: |
| 112 |
cutscene_npc_direction(959, "down"); |
| 113 |
break; |
| 114 |
case 19: |
| 115 |
cutscene_dialogue(); |
| 116 |
with (msg) |
| 117 |
{ |
| 118 |
message[0] = "* I know why you are here# but... I'm afraid it's# too late."; |
| 119 |
message[1] = "* Your goal is out of# reach."; |
| 120 |
message[2] = "* Monsterkind's plight is# not something I take# pride in..."; |
| 121 |
message[3] = "* But it is a conflict# not of our making."; |
| 122 |
message[4] = "* ..."; |
| 123 |
message[5] = "* One thing is certain,# however."; |
| 124 |
message[6] = "* Your violence has# ensured this war never# to end."; |
| 125 |
message[7] = "* Many more, of both our# kinds, will perish# because of this day."; |
| 126 |
message[8] = "* Such is the path you# chose."; |
| 127 |
prt[0] = 3107; |
| 128 |
prt[1] = 3107; |
| 129 |
prt[2] = 3090; |
| 130 |
prt[3] = 3090; |
| 131 |
prt[4] = 3557; |
| 132 |
prt[5] = 3557; |
| 133 |
prt[6] = 3597; |
| 134 |
prt[7] = 3597; |
| 135 |
prt[8] = 3557; |
| 136 |
talker[0] = 959; |
| 137 |
position = 0; |
| 138 |
} |
| 139 |
break; |
| 140 |
case 20: |
| 141 |
cutscene_npc_direction(959, "left"); |
| 142 |
break; |
| 143 |
case 21: |
| 144 |
if (cutscene_wait(2)) |
| 145 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 800); |
| 146 |
break; |
| 147 |
case 22: |
| 148 |
cutscene_dialogue(); |
| 149 |
with (msg) |
| 150 |
{ |
| 151 |
message[0] = "* But..."; |
| 152 |
message[1] = "* Even if you chose# differently..."; |
| 153 |
message[2] = "* The unfortunate truth# of the matter is..."; |
| 154 |
prt[0] = 3090; |
| 155 |
prt[1] = 3107; |
| 156 |
prt[2] = 3090; |
| 157 |
talker[0] = 959; |
| 158 |
position = 0; |
| 159 |
} |
| 160 |
break; |
| 161 |
case 23: |
| 162 |
cutscene_npc_direction(959, "down"); |
| 163 |
obj_asgore_npc.action_sprite = true; |
| 164 |
obj_asgore_npc.sprite_index = spr_asgore_ready; |
| 165 |
obj_asgore_npc.image_index = 0; |
| 166 |
obj_asgore_npc.image_speed = 0; |
| 167 |
break; |
| 168 |
case 24: |
| 169 |
cutscene_dialogue(); |
| 170 |
with (msg) |
| 171 |
{ |
| 172 |
message[0] = "* Your fate was sealed# the moment you entered# my kingdom."; |
| 173 |
prt[0] = 1703; |
| 174 |
talker[0] = 959; |
| 175 |
position = 0; |
| 176 |
} |
| 177 |
break; |
| 178 |
case 25: |
| 179 |
cutscene_wait(0.5); |
| 180 |
break; |
| 181 |
case 26: |
| 182 |
cutscene_npc_action_sprite(959, 3197, 1, true, 0, 658, 6); |
| 183 |
obj_asgore_npc.image_speed = 1; |
| 184 |
darken_target = 0.6; |
| 185 |
break; |
| 186 |
case 27: |
| 187 |
cutscene_dialogue(); |
| 188 |
with (msg) |
| 189 |
{ |
| 190 |
message[0] = "* We will rebuild."; |
| 191 |
message[1] = "* And with the help of# your SOUL, we will be# free."; |
| 192 |
message[2] = "* Goodbye."; |
| 193 |
prt[0] = 1703; |
| 194 |
prt[1] = 1703; |
| 195 |
prt[2] = 1703; |
| 196 |
talker[0] = 959; |
| 197 |
position = 0; |
| 198 |
} |
| 199 |
break; |
| 200 |
case 28: |
| 201 |
cutscene_camera_move(obj_pl.x, 360, 1); |
| 202 |
break; |
| 203 |
case 29: |
| 204 |
if (obj_asgore_npc.sprite_index != spr_asgore_throw) |
| 205 |
cutscene_npc_action_sprite(959, 3615, 1, true, 0); |
| 206 |
if (obj_asgore_npc.image_index >= 12 && !instance_exists(obj_asgore_trident)) |
| 207 |
{ |
| 208 |
instance_create_depth(obj_asgore_npc.x + 20, obj_asgore_npc.y - 4, -100, obj_asgore_trident); |
| 209 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |
| 210 |
obj_asgore_trident.vspeed = 6; |
| 211 |
} |
| 212 |
if (obj_player_npc.sprite_index != spr_clover_geno_summon) |
| 213 |
cutscene_npc_action_sprite(1168, 190, 1, true, 0); |
| 214 |
if (obj_player_npc.image_index >= 7) |
| 215 |
obj_player_npc.image_speed = 0; |
| 216 |
if (instance_exists(obj_asgore_trident) && obj_asgore_trident.bbox_bottom >= (obj_player_npc.bbox_top - 12)) |
| 217 |
{ |
| 218 |
if (obj_asgore_trident.draw_overlay == false) |
| 219 |
{ |
| 220 |
audio_play_sound(snd_hurt, 1, 0); |
| 221 |
obj_asgore_trident.draw_overlay = true; |
| 222 |
obj_asgore_trident.vspeed = 0; |
| 223 |
} |
| 224 |
if (cutscene_wait(1)) |
| 225 |
{ |
| 226 |
var break_sound = audio_play_sound(snd_mirrorbreak1, 1, 0); |
| 227 |
audio_sound_pitch(break_sound, 0.8); |
| 228 |
audio_play_sound(snd_soul_gameover_hit_break, 1, 0); |
| 229 |
instance_destroy(obj_asgore_trident); |
| 230 |
var i = 200; |
| 231 |
while (i <= 340) |
| 232 |
{ |
| 233 |
if (round(i) != 270) |
| 234 |
{ |
| 235 |
var shard = instance_create_depth(obj_player_npc.x + 14, obj_player_npc.y - 5, obj_player_npc.depth - 1, obj_asgore_trident_shard); |
| 236 |
shard.direction = i; |
| 237 |
shard.speed = 3; |
| 238 |
} |
| 239 |
i += 15.555555555555555; |
| 240 |
} |
| 241 |
} |
| 242 |
} |
| 243 |
break; |
| 244 |
case 30: |
| 245 |
obj_asgore_npc.sprite_index = spr_asgore_surprised; |
| 246 |
obj_asgore_npc.image_index = 0; |
| 247 |
cutscene_wait(3.5); |
| 248 |
break; |
| 249 |
case 31: |
| 250 |
cutscene_dialogue(); |
| 251 |
with (msg) |
| 252 |
{ |
| 253 |
message[0] = "* !"; |
| 254 |
prt[0] = 64; |
| 255 |
talker[0] = 959; |
| 256 |
position = 0; |
| 257 |
skippable = false; |
| 258 |
} |
| 259 |
cutscene_advance(); |
| 260 |
break; |
| 261 |
case 32: |
| 262 |
darken_target = 0.35; |
| 263 |
if (cutscene_wait(1)) |
| 264 |
instance_destroy(obj_dialogue); |
| 265 |
break; |
| 266 |
case 33: |
| 267 |
obj_player_npc.image_speed = 1; |
| 268 |
cutscene_npc_action_sprite(1168, 190, 1, true, 0); |
| 269 |
charge_time = 110; |
| 270 |
charge_time_max = 110; |
| 271 |
is_charged = false; |
| 272 |
charge_percentage = 1; |
| 273 |
break; |
| 274 |
case 34: |
| 275 |
charge_percentage = charge_time / charge_time_max; |
| 276 |
if (!audio_is_playing(snd_chargeshot_charge)) |
| 277 |
{ |
| 278 |
charge_sound = audio_play_sound(snd_chargeshot_charge, 1, 1); |
| 279 |
audio_sound_gain(charge_sound, 0.8, 0); |
| 280 |
audio_sound_pitch(charge_sound, 0.5); |
| 281 |
} |
| 282 |
else |
| 283 |
{ |
| 284 |
var pitch_original = audio_sound_get_pitch(charge_sound); |
| 285 |
if (pitch_original < 0.99) |
| 286 |
audio_sound_pitch(charge_sound, 1 - (0.5 * charge_percentage)); |
| 287 |
else |
| 288 |
audio_sound_pitch(charge_sound, 1); |
| 289 |
} |
| 290 |
if (charge_time > 0) |
| 291 |
{ |
| 292 |
charge_time -= 1; |
| 293 |
} |
| 294 |
else if (!is_charged) |
| 295 |
{ |
| 296 |
darken_target = 0.75; |
| 297 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (6, 3); |
| 298 |
is_charged = true; |
| 299 |
var ready_sound = audio_play_sound(snd_undertale_flash, 1, 0); |
| 300 |
audio_sound_gain(ready_sound, 0.5, 0); |
| 301 |
instance_create_depth(0, 0, -9999, obj_clover_flash); |
| 302 |
cutscene_advance(); |
| 303 |
} |
| 304 |
break; |
| 305 |
case 35: |
| 306 |
cutscene_wait(3); |
| 307 |
break; |
| 308 |
case 36: |
| 309 |
audio_stop_sound(charge_sound); |
| 310 |
instance_create_depth(obj_pl.x, obj_pl.y - 30, -9999, obj_castle_beam); |
| 311 |
obj_asgore_npc.sprite_index = spr_asgore_death; |
| 312 |
obj_asgore_npc.image_speed = 0; |
| 313 |
obj_asgore_npc.xstart = obj_asgore_npc.x; |
| 314 |
obj_asgore_npc.ystart = obj_asgore_npc.y; |
| 315 |
cutscene_advance(); |
| 316 |
break; |
| 317 |
case 37: |
| 318 |
if (!instance_exists(obj_castle_beam)) |
| 319 |
cutscene_wait(1.5); |
| 320 |
break; |
| 321 |
case 38: |
| 322 |
cutscene_npc_action_sprite(1168, 75, 1, false); |
| 323 |
break; |
| 324 |
case 39: |
| 325 |
if (cutscene_wait(2)) |
| 326 |
{ |
| 327 |
} |
| 328 |
break; |
| 329 |
case 40: |
| 330 |
cutscene_camera_move(obj_player_npc.x, obj_asgore_soul.y, 1, false); |
| 331 |
break; |
| 332 |
case 41: |
| 333 |
cutscene_npc_walk(1168, obj_player_npc.x, obj_asgore_soul.y + 40, 1, "y", "up"); |
| 334 |
break; |
| 335 |
case 42: |
| 336 |
cutscene_wait(1.5); |
| 337 |
break; |
| 338 |
case 43: |
| 339 |
obj_asgore_soul.scene += 1; |
| 340 |
cutscene_advance(); |
| 341 |
break; |
| 342 |
case 44: |
| 343 |
if (!instance_exists(obj_asgore_soul)) |
| 344 |
cutscene_advance(); |
| 345 |
break; |
| 346 |
case 45: |
| 347 |
if (!instance_exists(obj_asgore_soul)) |
| 348 |
cutscene_wait(1.5); |
| 349 |
break; |
| 350 |
case 46: |
| 351 |
if (obj_pl.y < 300) |
| 352 |
cutscene_camera_move(1168, 120, 1, true); |
| 353 |
cutscene_npc_walk(1168, 160, 120, 1, "x", "up"); |
| 354 |
break; |
| 355 |
case 47: |
| 356 |
cutscene_wait(1); |
| 357 |
break; |
| 358 |
case 48: |
| 359 |
if (instance_exists(obj_player_npc)) |
| 360 |
instance_destroy(obj_player_npc); |
| 361 |
if (cutscene_change_room(269, 160, 210, 0.03)) |
| 362 |
obj_pl.image_alpha = 1; |
| 363 |
break; |
| 364 |
} |
| 365 |
if (abs(darken_target - darken_current) > 0.01) |
| 366 |
darken_current = lerp(darken_current, darken_target, 0.15); |
| 367 |
else |
| 368 |
darken_current = darken_target; |