1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
fadealpha += 0.05; |
5 |
if (fadealpha >= 1) |
6 |
{ |
7 |
audio_stop_sound(snd_rapids); |
8 |
audio_stop_sound(mus_ambient_river); |
9 |
if (global.snowdin_flag[13] == 1) |
10 |
scene = 1; |
11 |
else |
12 |
scene = 2; |
13 |
timer = 60; |
14 |
} |
15 |
break; |
16 |
case 1: |
17 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
18 |
exit; |
19 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
20 |
with (msg) |
21 |
{ |
22 |
sndfnt = 102; |
23 |
portrait = false; |
24 |
message[0] = "* Hello? Clover? Are you okay?"; |
25 |
message[1] = "* Ohno-ohno-ohno!"; |
26 |
message[2] = "* You stay right there! I'll go# get help!"; |
27 |
} |
28 |
if (!global.dialogue_open) |
29 |
{ |
30 |
scene++; |
31 |
timer = 60; |
32 |
} |
33 |
break; |
34 |
case 2: |
35 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
36 |
exit; |
37 |
room_goto(newRoom); |
38 |
if (instance_exists(obj_pl)) |
39 |
{ |
40 |
obj_pl.x = xx; |
41 |
obj_pl.y = yy; |
42 |
} |
43 |
else |
44 |
{ |
45 |
instance_create(xx, yy, obj_pl); |
46 |
} |
47 |
scene++; |
48 |
break; |
49 |
case 3: |
50 |
fadealpha -= 0.05; |
51 |
if (fadealpha <= 0) |
52 |
instance_destroy(); |
53 |
break; |
54 |
} |