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gml_Object_obj_ceroba_attack_bullet_spawner_spawner_Create_0

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1
if (live_call())
2
    return global.live_result;
3
attack_stop = false;
4
battle_box = 3154;
5
instance_create_depth(choose(battle_box.bbox_left - 20, battle_box.bbox_right + 20), battle_box.bbox_top - 20, -100, obj_ceroba_attack_bullet_spawner_mask);