1 | if (live_call()) |
2 | return global.live_result; |
3 | attack_stop = false; |
4 | battle_box = 3154; |
5 | instance_create_depth(choose(battle_box.bbox_left - 20, battle_box.bbox_right + 20), battle_box.bbox_top - 20, -100, obj_ceroba_attack_bullet_spawner_mask); |